This is the Living Rule Manual for Rommel At Gazala.
Rommel At Gazala is the 2nd Edition of Jim Werbaneth’s simulation of the daring offensive of Panzerarmee Afrika against the British Eighth Army’s fortified line near Gazala, Libya, in May and June 1941.
Rommel at Gazala is a quick-playing, accessible game. It is sufficiently easy for new players to enter into board wargaming, but with enough possibilities to offer significant replay value to newcomer and veteran player alike. Counter density is low, letting the players concentrate on strategy more than minutiae, and the pace is fast. There are also special rules to evoke the special flavor of the battle; armor superiority, the dreaded “88,” fortifications, and of course the special capabilities of Erwin Rommel himself.
Scale:
Map: 3 Miles Per Hex
Turn: 2 Days Per Turn
Unit: Regiment and Brigade, With Italian Divisions
and Some German Battalions
Components:
Rommel At Gazala is the 2nd Edition of Jim Werbaneth’s simulation of the daring offensive of Panzerarmee Afrika against the British Eighth Army’s fortified line near Gazala, Libya, in May and June 1941.
Rommel at Gazala is a quick-playing, accessible game. It is sufficiently easy for new players to enter into board wargaming, but with enough possibilities to offer significant replay value to newcomer and veteran player alike. Counter density is low, letting the players concentrate on strategy more than minutiae, and the pace is fast. There are also special rules to evoke the special flavor of the battle; armor superiority, the dreaded “88,” fortifications, and of course the special capabilities of Erwin Rommel himself.
Scale:
Map: 3 Miles Per Hex
Turn: 2 Days Per Turn
Unit: Regiment and Brigade, With Italian Divisions
and Some German Battalions
Components:
- 2 x 11” x 17” high color detail maps
- 1 x Rule booklet
- 1 x Terrain Effects Chart
- 1 x Players’-Aid Card