Welcome to the LnLP Forums and Resource Area

We have updated our forums to the latest version. If you had an account you should be able to log in and use it as before. If not please create an account and we look forward to having you as a member.

Search results

  1. Mike Panikowski

    Heroes of the Bitter Harvest: Queen's Pawn to Queen's Three SSR Question

    Thank you for digging deeper into my question.
  2. Mike Panikowski

    Heroes of the Bitter Harvest: Queen's Pawn to Queen's Three SSR Question

    Now it makes sense to me. Thank you for your help.
  3. Mike Panikowski

    Heroes of the Bitter Harvest: Queen's Pawn to Queen's Three SSR Question

    The Germans must control 2 of the Objective Markers to win. The scenario is 6 turns long. Before the Initiative roll on turn 4 the Russians remove one objective marker. Does that mean that if the Germans do not control the removed marker the game is over because the Germans do not control two...
  4. Mike Panikowski

    LnLT Digital Bug List

    The NVA would later be successful in Rallying a VC unit. Different groups can Rally one another. See bottom of screen shot.The Battle of Long Tan. I was Australians. Opponent NVA/VC.
  5. Mike Panikowski

    Leader Spotting and WT Activation

    Stéphane is great asset to LnLP rules and Playtesting team(s).
  6. Mike Panikowski

    River of Perfume HotN

    The VC unit can still use their Inherent Fire Power until, as suggested, they can move to use the RPG. Not as effective as the combined IFP/RPG attack.
  7. Mike Panikowski

    Scenario rule question..........

    Only after you use the skill. The key is "If Used". The are two options, one is in a Melee and the other is to ignore a wound result.
  8. Mike Panikowski

    Snakes in the Garden question on USN pilot

    Mark, Looking at the second bullet under the Special Scenario Rules, second to the last sentence. I'm not sure, but if the pilot can use double-time movement with a Leader, it could move 5 hexes.
  9. Mike Panikowski

    Takin' out Snipers...........

    Another way to address Snipers is that Terrain modifiers are NOT double for Snipers against Mortar/Artillery barrages and enemy Snipers.
  10. Mike Panikowski

    DoH - Mob Fire throught

    I would say no to the Fired Through marker. If the Mob was in a hex between a Firing and target hexes, then yes.
  11. Mike Panikowski

    DoH - Can Somali troops be shaken ?

    You are correct in that usually a casualty result is a reduced and Shaken status, however the Somali's do not have a shaken side. The Shaken counters that are in the counter sheets are for Vehicles with out a Shaken side. You are correct in that it is not clear on the casualty status for the...
  12. Mike Panikowski

    DoH - Can Somali troops be shaken ?

    Casualty, not Shaken and Casualty. The DFT for Somali units doesn't have a Shaken Result, the chart goes straight to a Casualty result. This gives some options to both sides on how to proceed with attacks.
  13. Mike Panikowski

    Vehicle Assault move/fire question.............

    Yes it is +6. If the Germans get the Initiative next turn and the PZIII doesn't move, the to hit is now a +3. No Assault Movement penalty and -1 for Target Acquisition.
  14. Mike Panikowski

    lets say.............

    The melee marker will be removed during the Administration Phase.
  15. Mike Panikowski

    Bunker melee question

    Additionally it is not different hexes, but the same hex.
  16. Mike Panikowski

    Bunker melee question

    Visualize that the Bunker and the surrounding hex is similar to a two story building with the Bunker and surround hex as ground hex and upper level hex. It appears to be the same hex, however it is not.
  17. Mike Panikowski

    Melee

    Unmodified attacks at less than 1:3 are treated as 1:3, but cannot be conducted against MULTIPLE units. The unit could target either squad, but not both squads. 8.0 Melee Combat
  18. Mike Panikowski

    HoNA 10.8 Dust Clouds

    Thanks Jeff, Makes sense.
  19. Mike Panikowski

    Not clear on the Movement cost chart.

    T= Tracked, mostly tanks O= Off road vehicles R= Road vehicles, trucks L= Leg, infantry, Leaders, Weapon Teams
  20. Mike Panikowski

    Question on Nam: Stay Behind

    1.6.4 Claymore Mines Firing the Claymore does not count as OF or an impulse for the activating unit, and does not cause the firing unit to be spotted. The VC are under a Moved marker(see Order of Battle) so they are "finished". The LRRPs are conducting a Claymore attack then the LRRPs can...
Top