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  1. papymaj5

    Combat Powers not showing correctly for modified ESTAB

    Hello, I opened a separate thread for this issue. The way I made my estab was just adding weapons, vehicles and forces, not replacing existing ones. I noticed that when I play a game with this modified estab the combat power number in game goes to 1 for the majority of units, allied and axis...
  2. papymaj5

    ESTAB Weapons Armament Tab

    Hello, I was having this error in CO1 - http://www.matrixgames.com/forums/tm.asp?m=3698960&mpage=1&key=&#3698960 It happens with I attach a weapon to another weapon. My example is attaching a M320 GLM to an M4. The error i get is: ERROR: object 3628 (weapon): Unable to locate the EstabWeapon...
  3. papymaj5

    FIXED for Build 5.1.29 -Task start/end times disappearing

    Has anyone else noticed task start and or end times disappearing from a current task? I have noticed it recently with the .27 build. It seems to happen if the unit has a current task and you assign it another. It will show the start time but not the task end time. An example, defend end time...
  4. papymaj5

    FIXED 5.1.14 - Scenario Selection Screen Sort By

    Hi Dave, When I select a value other than "name" for the sort by group header, then I change the module, it reverts back to sort by "Name" group. Version 5.0.9 Steps to reproduce: 1. Start Program 2. Select New 3. Select "Units," for example, under Sort By. 4. Select Module to mode selections...
  5. papymaj5

    FUP In-Situ

    Hello Everyone, It would be nice to be able to have an option for the FUP to be in-situ of the current formation of the troops instead of having them move somewhere then form up. Even if you place the FUP in the same area, they will still move around to different positions. Depending on the...
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