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I would love that! Time ago, I even began to do some research to develop my "Liberty Heroes", based on the adventures of the Abraham Lincoln Brigade here in Spain.
5.2 The total FP is summed; remaining fractions are rounded up and the combat is resolved.
In a case of 3 MMC of FP =1 firing together, the total FP would be (1 + 0.5 + 0.5) = 2; no remaining fractions.
I have this question and that answer in my notebook, so I think that somebody did it somewhere before.
I would think that the LM apply to all the units in the hex.
From my point of view, a hex with a bocage is blocking for spotting purposes if all enemy LOS cross the bocage. So the objective number would be 1 or 2. Appling the modifiers to the roll (LM for units with Leaders, - 2 for Scouts, + 1 for each degrading hex), this could mean:
a roll of 1, 2 or...
Simpler: for LOS purposes you do not have to consider the obstacles on the firing and target unit’s hex (but you do have to consider the height of the units).
But the event is in one hex and the German units appear in other hex. It is impossible to activate the event and have LOS to the appearing German units. So OF is impossible.
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Thanks once again, guys.
1. So, this sentence in 1.7 regarding WT:
"They can change facing within their hex at a cost of 1 MP per two vertices pivoted. During an impulse, all ordnance-firing WTs can rotate/pivot, up to their MF, and fire, which incurs a +1 penalty on the OFT—and is permitted...
I know that WT may pivot to OF, but I don't find where it is said that Vehicles may do that. Where is that stated?
I have always thought that pivot was a movement. So, "pivot + fire" would be an Assault Movement. Am I wrong?
According to DFT:
Vehicle mounted MG firing after Vehicle pivots in hex without moving to a new hex: +1
Vehicle mounted MG firing after Assault Movement: +2
This is the situation: a Vehicle is going to make an Assault Movement; the first thing it does is to pivot, and then, it fires. Does he...
11.3 Units moving with a Scout (i.e., stacked with and during the same impulse) pay only 1 MP per Heavy/Light Jungle, Forest, Light Woods, Wheatfield, or Tall/Kunai Grass hex entered.
I assume that this also applies to the Scout himself. Am I right?
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