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  1. Carlos S. Olivares Pérez

    Heroes in Defiance X Maps

    Are these maps shorter than the other X Maps?? Compare them in this picture.
  2. Carlos S. Olivares Pérez

    Spanin Civil War

    I would love that! Time ago, I even began to do some research to develop my "Liberty Heroes", based on the adventures of the Abraham Lincoln Brigade here in Spain.
  3. Carlos S. Olivares Pérez

    Rounding question

    5.2 The total FP is summed; remaining fractions are rounded up and the combat is resolved. In a case of 3 MMC of FP =1 firing together, the total FP would be (1 + 0.5 + 0.5) = 2; no remaining fractions.
  4. Carlos S. Olivares Pérez

    Spotting Across Hedge/Wall/Bocage

    I have this question and that answer in my notebook, so I think that somebody did it somewhere before. I would think that the LM apply to all the units in the hex.
  5. Carlos S. Olivares Pérez

    Spotting Across Hedge/Wall/Bocage

    From my point of view, a hex with a bocage is blocking for spotting purposes if all enemy LOS cross the bocage. So the objective number would be 1 or 2. Appling the modifiers to the roll (LM for units with Leaders, - 2 for Scouts, + 1 for each degrading hex), this could mean: a roll of 1, 2 or...
  6. Carlos S. Olivares Pérez

    Walls and LOS

    Simpler: for LOS purposes you do not have to consider the obstacles on the firing and target unit’s hex (but you do have to consider the height of the units).
  7. Carlos S. Olivares Pérez

    Operation Nightwind for Heroes of the Pacific

    Initiative and number of turns? I assume that only from Turn 1 to Turn 10 night rules apply.
  8. Carlos S. Olivares Pérez

    Generic Events

    I began to test this with some scenarios I was designing, but I did not play enough games to do a right playtesting.
  9. Carlos S. Olivares Pérez

    Jeff Lewis Out of Action & LnLT Update

    My best wishes for a speedy recovery to Jeff.
  10. Carlos S. Olivares Pérez

    Generic Events

    Not really. As the forums of the LnL Tactical Series were losing activity, I stopped my activity developing things for the system.
  11. Carlos S. Olivares Pérez

    "Rebecca, Can You See Me?" question

    Thanks, Jeff. I was considering the steps part of the art of the building.
  12. Carlos S. Olivares Pérez

    "Rebecca, Can You See Me?" question

    But the event is in one hex and the German units appear in other hex. It is impossible to activate the event and have LOS to the appearing German units. So OF is impossible. Enviado desde mi GT-I9195 mediante Tapatalk
  13. Carlos S. Olivares Pérez

    "Rebecca, Can You See Me?" question

    Any news about this? Enviado desde mi GT-I9195 mediante Tapatalk
  14. Carlos S. Olivares Pérez

    "Rebecca, Can You See Me?" question

    I am with Stéphane. But I have a some doubts regarding this scenario:
  15. Carlos S. Olivares Pérez

    WWII Demo Walkthrough V2.1 Typo?

    You are right: 2 MPs (Light Woods) + 1 MP (Wall).
  16. Carlos S. Olivares Pérez

    Pivot Modifiers of Vehicle mounted MGs

    Thanks once again, guys. 1. So, this sentence in 1.7 regarding WT: "They can change facing within their hex at a cost of 1 MP per two vertices pivoted. During an impulse, all ordnance-firing WTs can rotate/pivot, up to their MF, and fire, which incurs a +1 penalty on the OFT—and is permitted...
  17. Carlos S. Olivares Pérez

    Pivot Modifiers of Vehicle mounted MGs

    I know that WT may pivot to OF, but I don't find where it is said that Vehicles may do that. Where is that stated? I have always thought that pivot was a movement. So, "pivot + fire" would be an Assault Movement. Am I wrong?
  18. Carlos S. Olivares Pérez

    Pivot Modifiers of Vehicle mounted MGs

    According to DFT: Vehicle mounted MG firing after Vehicle pivots in hex without moving to a new hex: +1 Vehicle mounted MG firing after Assault Movement: +2 This is the situation: a Vehicle is going to make an Assault Movement; the first thing it does is to pivot, and then, it fires. Does he...
  19. Carlos S. Olivares Pérez

    Scouts

    It is worth knowing it.
  20. Carlos S. Olivares Pérez

    Scouts

    11.3 Units moving with a Scout (i.e., stacked with and during the same impulse) pay only 1 MP per Heavy/Light Jungle, Forest, Light Woods, Wheatfield, or Tall/Kunai Grass hex entered. I assume that this also applies to the Scout himself. Am I right?
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