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    "AI" in LnLTD?

    Those "human" decisions that might have to be made using the Solo system I would be confident represent only a minority of the instances. Regardless, from what I am hearing, I have yet to hear a negative assessment for how the Solo system simulates a respectable opponent. Any aspect of...
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    "AI" in LnLTD?

    Ok thanks for the insight. So now the elephant in the room question: So if the solo module "AI" does apparently stand up to make for a challenging/credible SP opponent that literally is adaptable to any and all LnLT scenarios, WHY didn't they literally just code those solo module rules/routines...
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    "AI" in LnLTD?

    OK, and have you (or anyone else of course) tried it out and are able to make comment on comparing the solo module rules with the AI in LnLTD and which AI typically makes for a more challenging/credible as a single player opponent?
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    "AI" in LnLTD?

    Are you familiar with the solo module? Can you comment on it compared to the CPU opponent in LnLTD which I think is bot like and would not be the reason why players are buying LnLTD. Are the solo module rules not really scenario specific though apply differently depending on scenario...
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    "AI" in LnLTD?

    Hello, In previous considerations/evaluations of the CPU opponent in LnLTD, I had never realised that the actual cardboard version of LnLT has it's solitaire "AI system". Is the CPU opponent in LnLTD a one to one digital adaptation of that solo module system?
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    Last update seems to have literally broken the game?

    OK. I actually uninstalled, reinstalled and verified the files and all checked out OK but still no good. I then rebooted my PC and now we all good! Crazy, never seen anything like that happen before.
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    Last update seems to have literally broken the game?

    Can't believe this hasn't been reported (let alone fixed) by now, but it seems that the only thing the last 5 Aug update was to completely mess up the game so badly that just loading the game results in what looks like a random jumbled mess of nonsensical placeholder type menu screens of some...
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    LoS tool to include range

    ...fast forward +3yrs on, another bump! Actually I just started playing CO2 after a bit of a break. I picked a scenario, loaded it up and one of the first things I did before I even started the battle was survey the battlefield using the LOS tool. I instinctively expected the range to appear...
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    Question about CO2 scenarios and AI/CPU opponent?

    FWIW, I am very averse to using the term AI to describe whatever code it is that runs the "computer opponent" a player faces when playing a computer wargame single player. The word "intelligence" just assumes so much about what it is you are describing. I think it is better to refer to it as...
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    Question about CO2 scenarios and AI/CPU opponent?

    Thanks for the reply. It seems like quite a coding achievement for CO2 to have what I would call an "adaptive AI". So I wouldn't be wrong in saying that once a map, objective(s) (including any 0-value ones as you describe) and OOB has been assigned by a scenario designer, the way in which the...
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    Question about CO2 scenarios and AI/CPU opponent?

    Hello, If you consider all the scenarios available for CO2 (the battle packs and what is at the community created ones at the Steam Workshop), I would like to know what (if any) scenario specific "AI scripting" may have been coded by the scenario designers themselves for each scenario created...
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    Question about playing LnLTD SP (and the updates)

    Of course! I had actually been looking for them outside of the game (forums, website etc) so I could word search (the patch notes actually opened up as soon as I entered the game lol!) The reason I am asking about the AI/SP aspect of the game is because it is this very aspect of these types of...
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    Question about playing LnLTD SP (and the updates)

    Like many other LnL digital games, LnLTD is a digital platform based on boardgames that were designed with the idea that one player controls one side and another controls the other and they play against each other according to the rulebook. Invariably all digital platforms of such games...
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    The SP experience (aka the CPU opponent)

    I fully understand the challenge of coding a CPU opponent for a game like this, let alone any other similar game that has a board game heritage. It is relatively straight forward and easy for humans to read and understand the rules to a board game, learn the game and play it against each other...
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    The SP experience (aka the CPU opponent)

    It is understood that this PC game is an adaptation of a board game with a set of rules to be played and understood by two players playing head to head. There are at least two other ways players can play each other using a digital platform/interface. The one thing that NaWD has that none of...
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    Search function on in game rulebook viewer?

    Not sure why but I cant seem to use the text word "search" function on the in-game rulebook viewer to find key words in the rulebook. Is the search function working properly or is this a bug? Cheers Bull
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    CO2 Thoughts

    I like the spirit of the suggestions There are issues I can see however with adding more sound bytes for different things. The more sound cues added to the game the "busier" the game can get with a potential for generating a cacophony of sounds. This issue would typically be accentuated at...
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    Moving just a HQ unit

    That's the point I was trying to make and that is a reasonable suggestion. Be good if Dave could comment on whether the coding to do so is actually complicated and hence why it hasn't been done before.
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    How to use HQs?

    So you think I have not been waiting long enough to observe what WILL happen eventually? None of the observations I have made look out of place otherwise?
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    Moving just a HQ unit

    What happens if these units were in the process of conducting some kind of complex attack/move? You could argue that if they were executing a movement/attack order that it must have been conducted via the HQ, and so would allowing the HQ unit to move freely without interrupting existing...
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