Welcome to the LnLP Forums and Resource Area

We have updated our forums to the latest version. If you had an account you should be able to log in and use it as before. If not please create an account and we look forward to having you as a member.

Search results

  1. Hugo

    quickest movement

    Thanks Kurt for your helpful answer. I have to disagree on one point through: you should set aggro to minimum, not maximum to achieve what OP wants. By setting aggro to minimum, your force will only engage ennemies to ensure their own safety ("covering fire") during their progression toward...
  2. Hugo

    Winning Iraklion Historical Campaign as Axis

    I gave it a quick try yesterday, and without "cheating" (for instance by studying the exact Allies force composition, and there initial settings beforehand, or even better their objectives and their supply route), I don't see how a win is possible on a first playthrough with standard...
  3. Hugo

    Difference between "Move" and "Defend" command

    Ok good to know. Thank you for sharing. When I'm talking about "gaming the system" is because I feel like I cheat the AI that is not able to leverage such subtility out of the engine. But eh, fairness does not belong to war time, does it ?
  4. Hugo

    Difference between "Move" and "Defend" command

    Ok good to know. It seems pretty obvious now that you write it down, but I was confused before. I thought that when you move (or defend) in line formation, both the movement AND the defensive position would be in line. But it's not the case, and thus the 2 commands (move and defend) are quite...
  5. Hugo

    Difference between "Move" and "Defend" command

    Since the first iteration of the game (CO) I never really use the "move" command, as I tend to consider the "defend" command to be enough for my taste. Usually what I want is to relocate some units to somewhere, and the default stance when they arrive on site is to defend it. The manual (page...
  6. Hugo

    AAR Recordings

    This sound like a nice advice. I edited my post to remove the incorrect usage of "we".
  7. Hugo

    AAR Recordings

    Honestly, being able to replay a game is all we I need. Editing the AAR will require some external tools, but I'm not sure it's worth the pain to try to integrate those tools (overlay, transparency text, drawing capabilities, animation) within the engine. IMO this will be a rabbit-hole that will...
  8. Hugo

    How to use HQs?

    The proper management the chain of command and HQ units should be an important part of on operational wargame. Honestly order delay is more than just radio delay. A commander will have a quicker and better understanding of the siutation if the Coy it commands is just nearby rather than 16 km...
  9. Hugo

    Manual?

    Thanks !
  10. Hugo

    Feature Request: LoS overlay

    Yes I was thinking of the cumulative LoS of every friendly units.I thought that to compute the other overlays you already have some kind of LoS check done, at least for the firepower overlay. But I guess I'm wrong now. (But honestly I'm ok to wait 2 minutes to get that info, as it is really...
  11. Hugo

    Feature Request: LoS overlay

    I find the new overlay mechanism very useful ! I was wondering if adding a "LoS" overlay could be done easily. Because I will find it really useful, so I could check wich region I have no intel at all, so I could cover my base and understand better where the ennemy could came from, and where...
  12. Hugo

    Question: Can CO1 scenarios be utilized in CO2?

    This is perfect ! Where could I find those module to buy ? Sorry to ask that, but I have an hard time using the website. If I search for "command ops 2" or "command ops" using the search in frontpage I got nothing : http://lnlpublishing.com/index.php?route=product/search&search=commands%20ops%202
  13. Hugo

    Question: Can CO1 scenarios be utilized in CO2?

    Dave, I'm not sure to understand when you talk about "stock CO1 scenarios", as I'm not familliar with the term "stock" here. So let me ask it mt way, if you don't mind: Do you have any plan of releasing scenarios or campaigns from previous CO1 iteration (like BftB, HttR, BfG, ...) but...
Top