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  1. GoodGuy

    Bombard capability for (US) TD units (towed and tracked)

    The section quoted above is a part of one of my posts in the "seek and destroy" thread. I suggest to add a bombard capability for US TDs (tracked and towed). Starting around mid-1944 (or even late 1943 or early '44, in Italy?), such units performed indirect-fire missions with HE rounds for...
  2. GoodGuy

    Thoughts about withdrawing, retreating and routing units

    General withdrawal: In reality, and at medium range, the bulk of a Coy could disengage, while a rear guard, eg. one or another LMG team, maybe a sniper and one or another NCO, or maybe even one full platoon, would cover the withdrawal. Currently, and with order delay, it is virtually impossible...
  3. GoodGuy

    New option for HQ units.

    I'd like to suggest 3 new features. 1) "Manual" HQ placement I think it would improve the game's realism (and gameplay) if an HQ units' task tab would receive an option that would allow the user to determine where to establish the command post. Technically, the user is both, an operational...
  4. GoodGuy

    Main battle tanks deployed as artillery

    The following is my translation of an excerpt from Johann Huber's book "So war es wirklich - Das letzte Kriegsjahr an der Ostfront" ("That's the way it really was - The last year of the war on the Eastern Front"). Huber, a reserve officer applicant who mainly served as gunner in a Pz.IV, a...
  5. GoodGuy

    Use of Smoke during World War II

    WORK IN PROGRESS Done Since I did not want to hijack/obscure the SITREP thread, I'm posting details and findings here, to put it up for discussion: Imho, yes. The report from 1942 is very interesting. It shows what information Allied intel branches had gathered, and also shows where German...
  6. GoodGuy

    Sophisticated trick used during the desert campaign

    A brief report by Allied observers on German artillery tactics in North Africa, from the U.S. War Department publication "Tactical and Technical Trends", No. 31, August 12, 1943: "An extremely clever trick was reported to have been turned by a German tank unit upon which a British 25-pounder...
  7. GoodGuy

    History: The US "optics crisis" in 1943

    The US "optics crisis" (1943) The following quotes are excerpts authored by D.M. Mattox (In his book "The foundation of vacuum coating technology" (2003), Mattox - a B.S. degree in Physics from Eastern Kentucky State University and M.S. degree in Solid State Physics in 1960 from the University...
  8. GoodGuy

    Historical speeds + recon (ground), engagement ranges, view ranges

    I'd really like to see a revision of view ranges, spotting mechanics and OOBs (for recon elements, see below), as the current setup seems to deliver less historical settings. German Recon strategies and tactics: The Germans divided recon into three components, basically. W.J.K. Davies, in his...
  9. GoodGuy

    A Panther, a torpedo and a Flak 88

    Check out this video: http://www.spiegel.tv/?t=6m28s#/filme/magazin-vom-05072015/ Short summary of the Video: Some German retired guy (in his 70's) hoarded a myriad of small arms in his home, plus he had stored a torpedo, a V1 (!), a Panther tank and a 88-m Flak in his garage (with several...
  10. GoodGuy

    Scenario Design: Ownership of objectives and formation settings

    1) Since there is no enemy AI scripting yet, a feature to flag particular sub units (say Regiment 1) as "owner" of a particular objective would be nice. For instance, say a designer wants a particular Regiment (1 in this case) to defend some crossroad objective, and another Regiment (2) to...
  11. GoodGuy

    Game won't start, at times

    Win 7 Pro 64-Bit. The game won't start, at times, the game window seems to come up for a millisecond (can barely see it), but closes again right away. The exe file disappears almost instantly in the task manager, too. Rebooting seems to solve it, but then the next day it won't start again. I...
  12. GoodGuy

    Aid for Scenario Designers

    Is it possible to remove the fog of war, so that Community Scenario Designers can speed up testing and adjusting of scenarios? Since I can imagine that you don't want non-beta-testers to access the debug tools, such option could be made available as a switch for the main executable (ie...
  13. GoodGuy

    Arty Options

    Is it possible to let the bombardment units default to ignore friendly units (= less clicking than the other way around), since the enemy AI is often pretty aggresive and seems to love to jump in the player units' faces, and to let bombardment units memorize the last selection (ie. settings...
  14. GoodGuy

    Oh, CO got a new home

    I just figured that CO (and Dave) found a new home. :) Congrats! After some extensive absence from the Matrix forums, I couldn't find CO right away, found all games listed as "discontinued" and found some remnants after a while, in the discontinued-section. Ooops. So I checked out the PG...
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