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How'd I miss this? They look great.
LnLP only is allowed to use my image at no cost and this is my picture.
Last name Rakowski. Polish, British or Soviet nationality
The rules say a captured weapon is lost in melee if the enemy isn't eliminated.
What about close assault with a captured AT weapon? Rules as written don't mention Close Assault specifically. Either from failing the MC to get into it or failing the opposed roll if you do.
I'm playing through the 5 scenario campaign and notice that the bonus for the winner is to recover one abandoned non-wreck non-rubbled vehicle to use in the next scenario...
Am I missing something? What if the vehicle survived? Is it really true that you can bring an abandoned tank with you...
Great. One more thing. In WSR I put an armored infantry marker from KG Beck down. Then right clicked and mounted them. Turned into half track fine. Then right clicked to dismount and they turned into a command chit instead of an armored infantry unit.
Hi. Thank you for the modules. I noticed two problems with the Stalin's Triumph module today.
There were only two end turn markers in the window with the chit cup. The scenario needed three. If I tried to put another one in from the marker window, the new one would go in the space but it...
Thanks Terry. In 4.1 it just refers to melee as what "units" do when they enter enemy hexes. My only sense that something was off was also some quick reference sheet I couldn't find again saying that vehicles don't melee and a vague sense of older versions.
Here's another one... Can a vehicle overrun enemy infantry alone under a melee marker? The rules say units entering reinforce melee but vehicles don't melee, only overrun.
I just got done with the Attack Counterattack scenario with Australians vs Italians and it turned into L3s and...
In Heroes of North Africa, the paragraph on placing dust markers say they are placed at the end of the first move. But on the next turn if the vehicle moves, they are picked up and replaced "in accordance with the above"
If movement gets interrupted for opportunity fire, are they picked up and...
Can vehicles melee with their MG firepower, or only overrun? I have a tank that can roll into a shaken stack but doesn't have the extra MF to overrun. Perfectly happy to have him sit there under a melee marker though.
It seems like vehicle melee is covered by overrun and close assault but I...
There are some disrupted pioneers next to a minefield who want to clear it so a tank battalion can pour through.
The rules don't say they need to be good order. But they do say clearing the minefield counts as movement and disrupted units aren't allowed to move towards the enemy. But wait, it...
Are half hexes on the edge on the map and usable for movement or off the map?
I'm going with on map for now. I'm playing Desert Heat and it matters for some movement around a minefield, bringing on reinforcements, and needing to move troops off the edge of the map for victory.
This is unfortunate.
Big counters don't fit back in the box stored in GMT trays. Bigger maps need bigger tables.
Where is the formation text?
The old ones were readable. Maybe a font where 5 and 6 looked more distinct was all that was needed. These strike me as too busy.
I can't find this anywhere...
When a leader activates adjacent hexes, do they operate simultaneously, or one hex at a time?
Specifically, can two adjacent hexes move simultaneously and converge on one hex to start a melee together? I do know melee starts immediately upon enemy units entering...
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