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  1. MarkShot

    Surprise CO2 gamers!

    Dear Players, I was a member of the Panther Team for about 10 years (now just alumni). During which time I produced certain useful materials. I had asked the Daves if I might post those; as I have them. But sadly the materials are considered to be the IP of Matrix Games. However, I just...
  2. MarkShot

    NoRadioMenu (silent)

    MarkShot submitted a new resource: NoRadioMenu (silent) - Get rid of the radio squelch in the main menu of the game. Read more about this resource...
  3. MarkShot

    Help Please: How to record CO2 play (2 displays)?

    I own SnagIt. It will do video capture. I am playing CO2 on two displays. Primary = Map Secondary = Various Windows It seems SnagIt will record either Primary or Secondary, but not both at the same time. However, without both displays, the recording is not really coherent. What I want is...
  4. MarkShot

    IMPORTANT: Whose problem is this (besides mine)?

    For a couple of weeks now I have been unable to access lnlpublishing.com. I get ERROR(403): Forbidden You don't have permission to access /forums/command-ops-series.28/ on this server. I get this error either going through wired broadband to my house or WiFi 4G using my cell phone's as a...
  5. MarkShot

    False Closeness & Fighting at Night is Hard!

    Manhay Crossroads (5.1.24/Default/Allies/Painfully Realistic). It would look like I was a hair a way from a decisive victory. The meter: However, if you look at the AAR, you will see that I was almost 50% away from a decisive victory: Finally, taking/holding objectives at night is...
  6. MarkShot

    FAQ - How can I tell from which SEP a base draw supplies?

    I thought there was a way to know this. Thanks.
  7. MarkShot

    There is nothing more terrifying than?

    (1) The enemy is already behind your defensive positions before they are even established!
  8. MarkShot

    Found This: the encyclopedia of weapons of WWII

    I posted this on the GTOS forums a while ago. A fantastic PDF resource! I found this comprehensive book in both PDF and EPUB. It looks really useful. I am not sure it is still under copy right or not. (I think the PDF is much better.) From this site...
  9. MarkShot

    Video recording CO2?

    My NVidia card comes "Shadow Play" and will capture anything on a Windows screen or 3D game, but it seems to automatically turn off when I run CO2 (works for everything else). First, I wanted to capture a bug which was easier to see than explain. Second, I wanted to make a 15 second video of...
  10. MarkShot

    5.1.24: Slipped buglet

    Do I really need to know this? Shouldn't there be some margin of tolerance?
  11. MarkShot

    Back in the game! (and it feels great)

    I haven't really played (a lot, a lot) since COTA. When BFTB came out, my PC was too old. I played a couple of BFTB scenarios on this new PC. But I decided, since CO2 came out of beta to play CO2 and skip over BFTB. It feels fantastic to be playing again. I love all these windows on a...
  12. MarkShot

    5.1.24: Messages now are saved, but manual is wrong

    In the past, the game would not save messages. It apparently does now. However, I believe the manual still says it does not; and you better write anything important down.
  13. MarkShot

    5.1.24: Objective Bug

    I just took Steinebruck. Now, I did wait a few minutes to see what the UI would do. Here is what it did: (1) CORRECT: The objective perimeter turned green. (2) BUG: The regular messages at the top did not inform of this change in state. (3) BUG: The objective in the Objective Window...
  14. MarkShot

    5.1.24: Arty combined with foot infantry force

    If I combine arty (mobile) with foot infantry, then the game gives me warning about way points in impassable terrain. Like for example when setting a FUP. But here is the thing. The big guns should not be FUPing or deploying with the grunts. It's going to be in a reserve fire base...
  15. MarkShot

    5.1.24: Force Window - rollup data

    The above data is only rolled up for on-map units. As you can now display off-map units, I would like to have the roll up data too.
  16. MarkShot

    5.1.24: Reinforcement|OB Window Linkage

    Ah, this is a real feature request. If reinforcements are currently displayed and the OB window is not hidden and if the reinforcement record is double clicked in the Reinforcement window, then position to the corresponding root record in the OB window.
  17. MarkShot

    5.1.24: Window redraw upon game reload

    The game redraws the windows in some arbitrary order based on program execution. Basically, the game should draw the windows upon reload from bottom to top (in the Z dimension). Thus, if the player should arrange them in some form of cascading display; the game should recover it as such...
  18. MarkShot

    5.1.24: Window location persistance

    I am not sure if this is intended or not. The game only remembers your preferred window positions when said windows are open when the game is closed (process terminated). Otherwise, the game only remembers the desired location during the current session. Personally: * The game should store...
  19. MarkShot

    Main Menu No Radio Static Mod (available)

    Don't like the Main Menu radio static? This will get rid of it for you. http://forums.lnlpublishing.com/resources/co2-main-menu-no-radio-static-mod.100/ I've never liked this, since RDOA. Also, I used to kill the opening MATRIX movie as well (which was always very nicely done, but still) ...
  20. MarkShot

    CO2 Keyboard Reference - Uploaded!

    CO2 Keyboard Reference 2 files (3 page PDF or 1 wide screen JPG) The JPG looks particularly nice on a wide screen display. I think it would probably be decent on a legal paper landscape as well. http://forums.lnlpublishing.com/resources/co2-keyboard-reference.99/
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