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Roger that. Thanks.
So think of the walls of the bridge like these red lines, right?
If that is the case, I'd say even H5 is blocked.
Hmmmm . . .
On the other hand, is it just the graphic . . .
Hmmmm. . .
head swirling . . .:woot:
Any updates on this and/or other VASSAL efforts? Was playing Noville today and thinking how nice it would be to do the whole campaign on VASSAL. Cheers!
I hear you and I have little doubt that the X-Maps are popular. A little too much praise IMHO, but I seem to be in the minority on that.
See my new edit above about no gamer left behind though. If LnLP wants to have an X-Map only product, fine, but I would rather see it being a self-supported...
Pointing out that the Requirements for Feat of Arms is different between the Description Tab and the Components Tab. One says HotF X-Maps is required. The other does not.
Description tab
Contents tab
Not sure how I feel about it, but I did notice that the last two LnLT releases (this and We Stand Alone) are X-Maps only. What are the plans for future maps sizes? No more regular maps in future releases?
EDIT: Now that I am seeing that We Stand Alone and Feat of Arms require the X-Maps from...
Are the changes in the solo charts from 1.0 to 1.5 compiled anywhere? I rather like the feel of the larger charts but am not clear on if there are any differences between the in-box charts and the ones in the 1.5 PDF.
Same with the 1.5 rules while we're at it. I understand the example of play...
For Heroes of the Motherland, Rattenkrieg scenario the Victory Conditions reference control of Levels. However the victory hexes are in a two-hex HC building. The standard rule is that HCs with 3+ hexes have multiple levels.
Is there something special about a church that I am not finding?
Usually they will get back in a day or two. A friendly heads up that it was Thanksgiving on Thursday here in the US which is a pretty major holiday. Knowing their track record I'm sure they will get back to you soon.
Ha. That is a good one to noodle over. Partial hex terrain was the biggest adjustment I had to make from other games I've played when learning LnLT.
My gut would have told me to count that hut hex as blocked or at least roll for it if I was playing it with a live opponent. "Hell, I dunno. I'll...
v1.2 is a nice improvement over v1.0. Thanks for the update.
One correction/change request . . . The Improved Position markers are not movable once they are placed on the map. I guess that is in line with how IPs are played rule-wise. I'd just as soon see them treated as any other marker...
WIth the 5.0 LnLT rules there were a handful of actual rule changes. Are there any actual changes in this NaW ruleset or is it simply a accumulation of the rules? From the description page it doesn't see that there are any actual changes but wanted to check to make sure.
Thanks
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