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I have begun posting a video playthrough of the Prelude to War campaign on YouTube. Currently I have finished producing a campaign introduction video, Mission 1 after action review, and a Mission 2 full playthrough in three parts. Intro and Mission 1 are uploaded. Mission 2 will follow with a...
How do you determine which races move toward war or alliance on this track? The die symbols do nothing but confuse me as there are two "1 pip" and two "2 pip" results. There are 90 degree colored lines around the exterior edge of each square. Are these aesthetic only or do they serve a...
How does the Failed Alliance event work in the Foreign Relations event box? Does it affect alliance between two alien factions?
At 31:14 in the video below, the Failed Alliance event occurred, but Devin determined that it applies to an alliance between the player and an alien faction. I can't...
Cross posted on Boardgamegeek.
Special Sector Rule
Hidden Pits:
When moving using a route for the first time, roll an RN. On a 0-4 two units fall in. 5+ one unit falls in. Player's choice. Resolve a Class A encounter with the unit/s that have fallen in the pit. Once resolved, mark that route...
Campaign C001
Mission 001 – Crimson Stryker
Location: Deep range science station Galileo 7 on Helende-2, a planet in the Jovian 3 system
Situation: All transmissions from Galileo 7 ceased 3 Earth days (ED) ago. J Squad, 2nd Platoon, 51st Company, deployed to investigate.
Objective: Secure...
Cross posted from: https://www.boardgamegeek.com/geeklist/237247/item/5999567#item5999567
Other related discussion and the same story here: https://www.boardgamegeek.com/geeklist/185155/item/4425776#item4425776
First scenario using Lock n Load Tactical Solo to play as an artificial opponent...
If I've overlooked this in the solo system rules or charts, let me know. I've searched and can't find it referenced so I assume it's a judgement call situation.
How are you resolving target selection when an Artificial Enemy Opponent (AEO) unit engaged in melee determines which single or...
Setting: The Viet Cong move to find and capture the American air crew of a CH-46 helicopter while a hastily mobilized force of New Zealanders rushes to rescue the Americans. The Americans are moving south from the north end of the map. The VC led by Arnat approach the Americans from the...
Below are AARS for scenarios 1-5 of Nuklear Winter '68. They were originally posted here on Boardgamegeek: https://www.boardgamegeek.com/thread/1065192/zone-68-unauthorized-story. I intended to do an AAR for each scenario but I got distracted and haven't got back to it in some time. I do intend...
Played A Friend in Need.
I split the US Army units into three groups of two squads with the 2 M-60s, medic, and leader spread out among them. Two thirds of them would approach through the heavy jungle in the middle of the board. The other group made a cautious parallel approach to the north...
The Jovian Wars Prelude campaign with the 51st. I gave the Deadly Strike talent to my shotgunner at the beginning of the campaign. I own the New Worlds expansion but didn't incorporate any of it into this campaign.
Sidenote - This AAR is mostly narrative. I didn't write much in the way of...
I've completed around four campaigns of the Jovian Wars Prelude campaign. When I make it to the end I'm lucky to score a Defeat rating. A Major Defeat is a more common rating.
I love nearly everything about the game. My only complaint is that the game seems, well, soul crushingly difficult to...
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