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Is the Blowpipe AA missile a one use weapon like LAW or a multi-use weapon like a bazooka???
Asking as unsure and about to start solo play of scenario Unexpected Drop.
Thanks,
Mark
I have the LNL Band of Heroes 2nd edition,and am looking to purchase Untold Stories.
Do I also need to purchase HoN in order to use Untold Stories,or is it compatible with older BoH module???
Thanks,
Mark
Created a Random Events Table for FH originally but modified to use in HotN as well.
Hope folks enjoy it.Please let me hear any feedback you have on it.
Playing this scenario solo and have a question on USN pilot.
How is it possible to get him to the extraction point??? Am reading the rule that if stacked with other US units,tha sack can only move as fast as the pilot (3 MF) even if using DT.
It seems like the pilot will not reach extraction...
Reading page 26 of new 5.0 version rules regarding when units can Rally and see this:
"Eligible Shaken units locked in Melee (8.0/1) can attempt to rally."
How is it possible for there to be an eligible Shaken unit in Melee???
Saw this Skill in HAtRS,and checked my copy of Honneur et Patrie and did not see it in there.Excellent addition to HAtRS.
This has got to be the greatest Skill in all of LNLT--or at least the most inspiring.
Cannot wait to try it out in a scenario. Vive la France!
Wondering if LNL has any plans for expansions to Heroes of the Nam,and if so what will we see.
Know I have a wish list of things:
-Riverine craft+rules
-Some more aircraft counters for common air support planes (such as F100 Super Sabre, F7 Corsair, A4 Skyhawk, A6 Skyraider, and Spooky...
Set up my own scenario for solo play. Based on the battle of Alsfeld found in Ralph Peters book "Red Army" the scenario depicts Soviet air assault on key bridges in the town of Nederjossa,defended by German Territorialheer and US MP's. The airborne units must take and hold the bridges for...
Set this scenario up from Compendium 4 last night for solo play. Had to consult the scenario from Battle Pack Alpha 2nd edition as the setup instructions in the Compendium are reversed (another errata item for the Compendium.)
Setups are scripted for the Marines,the VC have a bit more leeway...
On page 78-79 of the vol.4 Compendium is this scenario with he maps listed as using maps 4 and 1, but the map diagram shows maps 4,5,8,and 9.
Looking at how the OOB's are set up am assuming the map diagram is correct but wanted to ask before playing.
Thanks,
Mark
Reading page 61 of Core Rules v4.1 from HotN and see something I believe is not right.
Under Figure 3 it has two issues that need to be looked at:
1--USMC squad using AM to enter LC building,states uses 1 of its 2 MF--according to TEC the squad should use 2MF to enter the building--which is...
Played this scenario three times consecutively solo. A well done scenario with a few different paths to completion.
The first playing the LRRP's lost the Yard scout to the VC SMC manning an RPD,whom wounded the scout twice for the kill. LRRP's found a helo crew being held in the small ville on...
SITREP: Turn 6 start, VC have Initiative. A VC squad is in hex 1G1 along with the Objective C marker.
Free World forces deployed as follows:
Hex 1G5--LRRP 2-4-4 hs carrying Claymore
Hex 1F5--LRRP 3-5-5 squad with 2-10 LMG , and a Montagnard scout with Pathfinder skill (use ARVN Hero for the...
Posted this on BGG too:
https://boardgamegeek.com/article/26969295#26969295
The LRRP team has a Claymore out which is tripped by beaucoup VC (Lt.Diem and two squads) and all of them are Shaken. The LRRP's open up at point blank range and reduce both squads to Shaken 1/2 squads. Turn 2 the LRRP...
Posted this on BGG too:
The LRRP team has a Claymore out which is tripped by beaucoup VC (Lt.Diem and two squads) and all of them are Shaken. The LRRP's open up at point blank range and reduce both squads to Shaken 1/2 squads. Turn 2 the LRRP team decides it is time to di di as another local...
Posted these on LNL Company Support page at Consimworld forums.
Received the LNLT Compendium vol.4 today and really like to try out many of the scenarios in there I have not seen before.
I do have some questions on what appears to be some proofing errors.
1--the entire Scenarios section says...
Setting up this scenario from LoF #2 for solo play and have question on NVA OOB: lists NVA units as 6x 2-5-4 , 3x RPD , Lt. Khai and 1x 0-5-4.
Should the 0-5-4 be a 2-5-4 instead? Not finding any NVA/VC 0-5-4 counter.
See that these two games are up for crowdfunding.
Wondering what the differences are in new reprints versus older versions.
I see where BoH has a mini-campaign with 91 counters;are these NEW counters and campaign???
Also will RoH contain any new material (such as new...
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