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  1. Al Davis

    "That damn hill HOTP.

    The Japanese get three half squads that use Ninjutsu movement why were they added? Japanese movement into caves from a tunnel were spotted without an American Adjacent. Tunnel movement was only on one level, the rules say nothing about tunnel movement staying on one level only.
  2. Al Davis

    Lost the 13th

    the module "valor of the 13th.
  3. Al Davis

    Lost the 13th

    Went to Steam, ready to play "Valor of the 13th". Lo and behold it is credited to my account by Steam that I have purchased the DLC . I have played said DLC, now it is gone.
  4. Al Davis

    LnLT Digital Bug List

    Am I the only one playing Battle Generator with all the bugs? F3 is getting worn out.
  5. Al Davis

    LnLT Digital Bug List

    5. Units that are acquiring(firing)at the hex keep the acquire counter 1 on the empty hex that was occupied. 2,3,4 have all been reported as per F3 1. The printed rule states all units are hit. I have had HE hit a stack and only affect one unit. This is in Battle Generator. 6. bad wording on...
  6. Al Davis

    LnLT Digital Bug List

    A few things Been using “battle Generator” and noticed these differences. Also understand that LnLT is still in beta. The “BG” has been a great source of learning the rules better. On many Occasions the digital will do something causing a rule check in the V.5.1 rule book. These are a few...
  7. Al Davis

    LnLT Digital Feature Requests

    How about knowing how many movement points a enemy unit uses. Also have the camera center on enemy units moving.
  8. Al Davis

    HoN 2. Assault

    That did the trick. Just found it a bit strange that with over 200 hrs playing that it would start doing the assault penalty. Thinking it may have to do with installing HoN #2 pack. Thanks for the reply.
  9. Al Davis

    HoN 2. Assault

    No movement, just waiting for a target. Armor is the same way, with no counter on the unit, will always fire with the +2. Germans, Americans, and the Ss so far. with "battles of the Rhine, Hon 1 @2. Units without the assault ability fire with the +2.
  10. Al Davis

    HoN 2. Assault

    Playing with the battle gen, campaign game. Units that have not moved, have the +2 assault fire penalty.
  11. Al Davis

    Errata listing for rule set 5.1?

    Just as we have talked about is the charts. Have not compared my edition 5.1 to the website version. I Will let you know if I find more.
  12. Al Davis

    Errata listing for rule set 5.1?

    Will there be an errata listing for rule set 5.1?
  13. Al Davis

    Moving shaken units closer to enemies

    Only known enemy units are spotted?
  14. Al Davis

    Case Blue Playtest

    If you are not full of playtesters, sign me up. Thanks
  15. Al Davis

    mortar fire

    thanks
  16. Al Davis

    mortar fire

    rule 1.6.5 pg 20 Rule 18.1 pg 98 Does rule 1.6.5 apply to WT mortars?
  17. Al Davis

    Melee

    I like that, sneaky sneaky.
  18. Al Davis

    Melee

    so after the "first round". got it, thanks
  19. Al Davis

    Melee

    As soon as a unit enters, melee starts. How do you reinforce Melee that hasn't started?
  20. Al Davis

    blocking terrain

    Thanks for the reply.
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