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  1. F

    Open beta of the new patch is available on Steam

    See attached saves from when orders were given & when attack was abandoned.
  2. F

    Open beta of the new patch is available on Steam

    I've had an issue playing the latest beta with a Regimental HQ abandoning an attack, despite plenty of time, rested units, zero rest allowed, having an adequate form up area out of enemy fire etc. This occurred at the start of the We Fight Here We Die here scenario. I order the entirety of KG...
  3. F

    Do not understand AI execution of Regiment Order

    I've noticed this aswell. Can cause havoc if you try and attack with large formations (whole regiments brigades, divisions); If I try and have the attack occur by a certain H hour the AI will often miss the deadline by reorganizing the attack multiple times and shuffling the units under its...
  4. F

    Combat Generals...

    The problem as far as I've noticed it is confined to HQ units. The base & arty units that are located next to my forces are in the screenshots are there because my units overran their positions.
  5. F

    Combat Generals...

    The distances in the manual are to my understanding there to specify the distances at which orders delay will start to increase if you exceed them. Whether the AI uses these distances in order to make a decision where to place its HQs is a separate issue. Regardless I think it's fair to say that...
  6. F

    Combat Generals...

    Something I've noticed in allot of my games and have been meaning to bring up for a while is the tendency for the AI to move very high level HQs (Corps Division and the like) right up into the front lines. Below is a recent example I captured in the "Race for Bastogne" scenario where the two...
  7. F

    Strange route choice

    Lol I didn't see the upload a file button that was right in-front of me. 1st save (16:41) is from before the incident, 2nd a bit after it started occurring and the 3rd after I changed the route type. It was the 3rd save that was having the very slow performance for me.
  8. F

    Strange route choice

    I have the saves, but how to upload...
  9. F

    Strange route choice

    This image is from the closest save I have, the time is 16:41; this is 4 hours 37 minutes before the previous images, and 4 hours 5 minutes before the HQ started securing the object (at 20:46). Intel filter is set to recent. This is image from the same time as previous posts (21:18) but with...
  10. F

    Strange route choice

    I don't think that was the problem in this situation, the assault on its objective was successful and the battalion had started securing the objective at 20:46 (32 mins before the screenshots) from the logs, and chose to take the avoidance route (which is sensible). I think it must have been a...
  11. F

    Strange route choice

    Yeah I fixed it by issuing a defend order on the same objective and they followed the intended path, I'm just surprised the avoidance algorithm chose that route considering the control layer (which I'm assuming the AI pathfinder uses in some way to help find its route) showed that route as being...
  12. F

    Strange route choice

    I checked and both the AT & 88 flak had avoidance selected as their route type. I'm pretty certain there were no terrain problems, both routes are mostly flat desert ("clear" terrain type), the route around the salt marsh only has a little bit of road at the end. Ultimately I'm not sure of any...
  13. F

    Strange route choice

    Had allot of fun playing the Marsa el Brega mission the other day, however at one point I noticed my AI make a strange route choice (see below) and I am wondering what the cause was. Chosen Route: Control map: The situation: I had a panzer battalion that was moving in to secure the position...
  14. F

    AI artillery behaviour

    I did some more testing on this issue with a defensive scenario (though the westwall) over the first 15 hours. The scenario has 5 arty battalions, 4 attached at division level and 1 at corps level. In the 1st test I gave no orders at all In the 2nd I gave in situ defence orders for each of the...
  15. F

    AI artillery behaviour

    The units were given no orders. "on call" is the status written in the force data dialogue, below is an image of one of the divisional arty battalions where you can see it has an "on call support task" listed as its current task.
  16. F

    AI artillery behaviour

    Yes rest after bombard was checked, I didn't issue any orders to any of the units in question (or their superiors), the status of all the artillery was "on call" aswell.
  17. F

    AI artillery behaviour

    I was playing the first 12hrs of the plan martin scenario as the Germans and noticed some problems with how the AI handled the artillery. At the scenario start there are 2 infantry divisions under a corps hq, there are 4 battalions of artillery attached to each division with the same number...
  18. F

    "moving" but no going anywhere

    Yeah I think I had a bit of a misunderstanding on how the control of sub- units worked, I thought that tasks were the only way to control subordinate units but I forgot that the units need to keep formation aswell. Since the the tank battalion was the rear guard of the formation it wasn't going...
  19. F

    "moving" but no going anywhere

    No nothing about refueling, last entry in the log is a resupply at 19:13 on day 2, which is before the move order was issued, as can be seen from the soft factor the unit still has a decent amount of fuel at 16:30 day 3. Didn't have auto save on but sent my closest 2 saves (one at 04:12 just...
  20. F

    "moving" but no going anywhere

    Yeah that's probably the approach I'll end up taking. For clarification basing is ticked in the order so the supply base is safe in one of the towns on the eastern edge of the map. I still not quite sure on the details of why 1 Bn 12 SS has failed to move though. If you look at the new image...
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