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Something I've noticed in allot of my games and have been meaning to bring up for a while is the tendency for the AI to move very high level HQs (Corps Division and the like) right up into the front lines.
Below is a recent example I captured in the "Race for Bastogne" scenario where the two...
Had allot of fun playing the Marsa el Brega mission the other day, however at one point I noticed my AI make a strange route choice (see below) and I am wondering what the cause was.
Chosen Route:
Control map:
The situation:
I had a panzer battalion that was moving in to secure the position...
I was playing the first 12hrs of the plan martin scenario as the Germans and noticed some problems with how the AI handled the artillery.
At the scenario start there are 2 infantry divisions under a corps hq, there are 4 battalions of artillery attached to each division with the same number...
I've come upon a situation in one of my games where the task for some of my units says "moving" but they don't go anywhere for hours on end. I have saves if needed.
Specifically I was playing on the "we fight here we die here" map, and gave an order for the 26th ss pzgren reg (1 bat of...
Been having allot of fun with this game lately, I’ve come up with a couple of new questions in the meantime.
Firstly, I was wondering about the logic behind the selection of the supplying base for a given unit? This came to my attention when I was playing the greyhound dash scenario and was...
I was playing the encircling Aachen scenario and as part of my initial plan I was making an attack on the southern side of the salient with the 18th infantry regiment.
I had the assault at time set at 0700 (on 1st day), since the scenario started at 0500 and there was no initial orders delay I...
Was just wondering what the effect is of the reliability rating in the performance tab for vehicles (and tank guns for that matter)? Can tanks/vehicles be lost through breaking down?
Also is there any effect when a motorized inf unit loses many of it's trucks, does the movement speed slow down?
Is there any way to tell how long your units need to form themselves up before an actual attack or do you have to estimate yourself? I know how to make attacks occur at a certain assault time but I'm not sure how much of a time buffer I need to leave between the 'start' and 'assault' times.
I just got this game a day ago and I think it's excellent. I do have some questions though.
I got the ride of the valkyrie pack and was looking at the hell on wheels counterattack scenario as the German and I noticed that the 1st and 2nd batallions of the 4th PzGren Reg are all foot infantry...
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