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  1. Norm

    A look at Untold Stories

    Thanks, I have spoken with Richard at second Chance Games (UK) and they have the expansion and the book on order, they are on 0151 638 3535 if you want to check price and when they expect to take delivery.
  2. Norm

    A look at Untold Stories

    Thanks Gents.
  3. Norm

    Spotting & LOS within walls.

    Doh, I better start playing this thing properly :-) I’m surprised V5 (or 4.1 for that matter) didn’t cover this in more detail. Sorry for throwing everyone off track. Thanks. Norm.
  4. Norm

    Spotting & LOS within walls.

    My understanding is that Tony Bravo is correct in his example. The American unit is behind blocking terrain, LOS is not blocked, but its still needs to be spotted in the same way as his follow up example of a unit is a building needs to be spotted - it is only hedges that avoid this.. The three...
  5. Norm

    Buttoned Tanks and spotting-Solo Module.

    Yes, good judgement overrides everything, I think your guide is 'what would I do if this was my unit'. The original SOLO rules in their playthrough did not really give judgement much emphasis and this left me feeling that I was playing it wrongly, as I quite frequently thought judgement was...
  6. Norm

    half tracks going over walls?

    For information, Jeff Lewis has provided the following answer elsewhere. SdKfz 251 is a T-class/type vehicle, thus is can go over the Wall. The letter on the counter is what matters
  7. Norm

    A look at Untold Stories

    I have put a detailed post up on my blog that looks at the scenario package for Untold Stories. https://battlefieldswarriors.blogspot.com/2018/10/untold-stories-lnl.html
  8. Norm

    half tracks going over walls?

    I am with V5 rules. The German kfz 251 half track counter has a movement type of 'T' (for track) the Movement penalty for going over a wall is prohibited to O (off-road) and R (road type vehicles) , but OK for tracked. So based on that, the German half track should be able to go over a wall...
  9. Norm

    Continuous movement and disembarking passengers

    I know, it seems counter-intuitive, but I am to some degree relying on the fact that WWII tanks could not fire on the move, so in Assault Movement etc, in reality, the vehicle is stopped. Even the Sherman Gyro was disliked and often switched off. I suppose the problem comes with the fact that...
  10. Norm

    Continuous movement and disembarking passengers

    Stephane, this is only an interpretation, but I would say yes, based upon the fact that Continuous Movement specifically allows for the subsequent to turn to be split for Assault Movement and the rules also allow Assault Movement to be used to disembark passengers, so the relationship between...
  11. Norm

    Ops Complete

    V5 rules, the infantry playthrough on page 165. It has the German player roll for smoke - and it basically says … they roll a 2, giving a successful placing of the smoke marker. The German impulse is not over. The example then goes on to move the squad at -1 MF. The term 'impulse is not over'...
  12. Norm

    Solo Rules Questions

    Mark, you can always choose to ignore the card or flow chart if you feel it is detrimental to the AEO Also since the AEO can opportunity fire at any time (page 11 of solo rules), ignoring the flow chart and waiting for enemy units to move adjacent may be a prefered option. The balance as always...
  13. Norm

    Solo Rules Questions

    The Opportunity Fire Defensive Posture flow chart is set out in a way that makes it cautious about using its fire when there are other threats, but tends to look for enemy stacks, but if enemy are spread out, then the intention of the flow chart is somewhat undermined. This is one of those areas...
  14. Norm

    Rallying beside a hedge

    The rule can be argued either way, but it does seem that the system is looking for units that can claim actual in hex cover, rather than whether they are in an enemy LOS or not - so looking at other supporting elements of the rules, V5 page 171, right column, this is the extended example of play...
  15. Norm

    Dark July expansion for July gaming!

    Played the final scenario from the lock n' load Dark July supplement, which covers the Kursk battles. This scenario moves to the northern shoulder and the interesting battle of Ponyri. Know to those that fought there as Little Stalingrad, this scenario covers the fight for the School and...
  16. Norm

    Dark July expansion for July gaming!

    My version is '4th Printing 2016'. I was pretty sure that these were just straight reprints, but maybe not. For defences, Secure the State farm has 3 wire, 3 mines, 3 trench, but no roadblocks. The next scenario 'Road to Prokhorovka' does have 3 roadblocks. The only other scenario that has one...
  17. Norm

    LOS Question

    Peter, to my mind, your graphic is correct. Your sniper is standing on a level 2 floor and above his head is a level 3 obstacle (steeple). He is firing along a level 2 obstacle (the roof of the main building), as such the end point of that obstacle, hex J4 creates a blind hex. In addition...
  18. Norm

    Dark July expansion for July gaming!

    Thanks, Dark July looks to have a lot of replay value.
  19. Norm

    Dark July expansion for July gaming!

    This is the big one - plenty of tanks I played the large tank battle scenario from Lock 'n Loads Dark July module today. Nice double mapper and a good demonstration as to how this infantry centric game handles armour so well, with 17 tanks initially on the table. Observations and AAR over on...
  20. Norm

    Dark July expansion for July gaming!

    The fourth (of six) scenario, The Road to Prokhorovka, from the Dark July expansion has been played out and comment at the blog in the usual format. LINK https://battlefieldswarriors.blogspot.com/2018/07/kursk-month-road-to-prokhorovka.html
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