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  1. Bie

    Battle for Caen scenario - Charnwood / Skirmish at Carpiquet Airfield

    One more for the Battle for Caen scenario pack: Charnwood. Operation Charnwood precedes Goodwood by about a week and a half and sees the Allies enter the north side of Caen up to the river Orne. This one should be quite a slugfest with mostly infantry forces. I'm just about done with the map...
  2. Bie

    Battle for Caen scenario - Shutting the Trap

    Continuing my work on the scenario pack. This time I'll create the cancelled Operation Wild Oats. This was supposed to be part of Operation Perch, where the 1st Airborne Division would drop somewhere in between Cagny and Evrecy in order to stop anyone from leaving Caen. Basically 7th Armoured...
  3. Bie

    Canadian forces organization and equipment

    I'm looking into the organization of Canadian forces in WW2 for my upcoming Operation Goodwood scenario. Some questions for you guys knowledgeable about these things: I can find quite detailed information of division and brigade structure, but less so of battalions and the composition of their...
  4. Bie

    Battle for Caen scenario - Goodwood - Atlantic

    I'm about to get started on my Operation Goodwood scenario. The map should be about done, apart from some detailing. The terrain south east of Cean seems to be quite open and full of fields. It is also moderately hilly on the southern part. Great for some tank on tank action! Looking at the map...
  5. Bie

    Battle for Caen

    Bie submitted a new resource: Battle for Caen - The Command Ops 2 scenario pack covering the liberation of Caen Read more about this resource...
  6. Bie

    Agressive high level HQ's

    During my gameplay trails of my Operation Perch scenario I noticed on multiple occasions that higher level HQ's recklessly go off by themselves and head deep into enemy territory or even put themselves straight into danger. On one occasion I had the divisional HQ of the 7th Armoured go ahead...
  7. Bie

    Battle for Caen scenario - XXX Corps' Right Pincer

    After a bit of a hiatus from the game I thought it would be nice to get start making some scenarios again. As the title suggests I'm going to try and make a couple of historical scenarios that are related to the liberation of Caen. In that sense it should link up nicely with my previous Pegasus...
  8. Bie

    Basic Guide for Command Ops 2 - PDF version

    Bie submitted a new resource: Basic Guide for Command Ops 2 - PDF version - A guide that covers the basics of playing Command Ops 2 Read more about this resource...
  9. Bie

    Quickstart Guide for Command Ops 2 - PDF version

    Bie submitted a new resource: Quickstart Guide for Command Ops 2 - A guide to get you going in Command Ops 2 Read more about this resource...
  10. Bie

    Wood's Left Hook AAR - Allied Side (Bradley at Bay)

    Wood’s Left Hook is a scenario that’s part of the upcoming Bradley at Bay scenario pack. I’ve been playing this scenario for the past few days and I’ve also been granted the opportunity to present you guys an after action report of it. Seeing as the scenarios are still a work in progress the...
  11. Bie

    Unit badges

    Something really minor, I know, but while I was toying around in the scenariomaker I though how cool it would be to be able to add division or even regimental badges. It would help give each of the units more character and life.
  12. Bie

    Unit and commander variation in the scenmaker

    I've been trying to get some variation in the skills of my units and commander. Yet when I use the unit variation tool (I set it to +/- 10%) it always reverts back to the no variation setting once I reload the scenario in the scenmaker. Has anyone else had this problem?
  13. Bie

    Sword to Caen

    I've been moderately happy about how my Pegasus Bridge scenario turned out. But, to me, it feels like a quite railroaded affair. This is obviously due to the limited scope and timeframe. So I started adding to the map and I'm about to quadruple it in size. This way, the 3rd Infantry Division and...
  14. Bie

    Pegasus Bridge

    Bie submitted a new resource: Pegasus Bridge - The Pegasus Bridge scenario for Command Ops 2 Read more about this resource...
  15. Bie

    Naming conventions in the Estabs

    I'm going to dive into the Estab Editor properly and was wondering how the naming to best name the forces I create. I've been looking at the list and can somewhat deduce a convention, but I'm not sure. Like: WF - VGD - Gren Bn HQ WF -> Module or Scenario? VGD -> Volksgrenadier probably Gren Bn...
  16. Bie

    Scope of a scenario - Platoon level - Pegasus Bridge

    I'm thinking in giving scenario creation a shot. I want to start small and take a battle that I have at least some knowledge of. I'm thinking some kind of Pegasus Bridge scenario. For this scenario to work the scope should be at platoon level. I haven't seen any scenario like this in Command...
  17. Bie

    Co2 Guide on Steam

    A recurring complaint on the Steam forums and reviews is that the game does not explain itself well. That's why I've compiled a guide on steam in the hope that people might read it and not brush aside the game so quickly. My aim was to get players going as quickly as possible. So, this guide is...
  18. Bie

    Decorations and distinctions for units

    Bear with me here, this isn't really a question about Command Ops 2 but here it goes: Can units (Coy, Bn, Brig,...) get decorations or distinctions for their actions during operations? I'm guessing yes, but I'm not really sure. In that case what would common distinctions be for German units...
  19. Bie

    Corps HQ getting exhausted

    The last couple of ingame days I've noticed that XI Fliegerkorps HQ, my highest commanding headquarters is really getting exhausted at the end of the day. Every evening I give a blanket rest order and I notice that it does rest. This not withstanding it tires really fast during the day. It is...
  20. Bie

    Maleme Historical Campaign AAR - Axis side

    Time for another AAR. As with my previous ones, the game is still ongoing, so who knows what the eventual outcome might be. This time I opted to play the Axis in a theater which I'm totally not familiar with: the Mediterranean, more specifically Crete. Hope you enjoy this after action report...
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