Welcome to the LnLP Forums and Resource Area

We have updated our forums to the latest version. If you had an account you should be able to log in and use it as before. If not please create an account and we look forward to having you as a member.

Search results

  1. G

    4 requests

    1) Indicate on enemy counters wether they are firing 2) Retake position flag with "in situ" formation: this could be made to work. The in-situ formation is useful to carefully select defensive positions according to terrain. If units are forced to retreat it would be nice to have them readvance...
  2. G

    Supply 5.1.31+beta weather remarks

    Very nice work that on the last build + weather dependent visibility. Really adds the importance of meteorology to operations. I wanted to ask a couple of things: Supply: often a message like "transport column from 27th Regt BASE to 27th Regt BASE" suffered X% casualties appears. What does...
  3. G

    Krause sound mod

    I wanted to share this from the steam discussion page, provided by user Bie. It has very nice weapons sound. http://www.matrixgames.com/forums/printable.asp?m=2584880
  4. G

    Line-support units

    Hi all, I've always had problems with how the AI is handling support units. More precisely those with line-support combat class ones. Those, according to manuals should be units with direct fire that follow closely line troops during assaults (and in general, I would expect to be moved by the...
  5. G

    SMG not firing?

    Hi all, it seems to me that sub-machine guns never fire a round. I made several checks with the german MP-40 (same Estab values as for the american's, but fires a different ammo from rifle and MGs) and the figure for ammo never gets reduced, unless randomly when some losses occur. I think it...
  6. G

    HQs in complex attacks

    Hi all, I'm carrying some experiments issuing attack orders to high level HQs (e.g. division size or more) to see how the AI handles subordinate HQs. I get all HQs from the top to the lowest level concentrating around the FUP, then lining up at uniform distance from the place where I ordered the...
  7. G

    Visibility & direct hit

    Hi all, I've noticed with LOS area tool that from a clicked pixel there's always an area, about 250m radius in daylight, where sight is not affected by terrain (i.e. bright green). I found this while playing St. Vith as the Germans, since they never have the opportunity of firing RPGs, even in...
Top