Welcome to the LnLP Forums and Resource Area

We have updated our forums to the latest version. If you had an account you should be able to log in and use it as before. If not please create an account and we look forward to having you as a member.

Search results

  1. hubee0

    Battle for Caen scenario - Goodwood - Atlantic

    Great Bie! Any plans for Totalize/Tractable? I've got loads of info, OOB, daily reports etc. regarding 1st Polish Armoured.
  2. hubee0

    Canadian forces organization and equipment

    Bie, If it could be of any help, Polish 1st Armoured Division was part of Canadian II nd Corps, 1st Can Army. Its OOB, structure and weapons was in general identical to British armoured divisions (16th and Guards). It used Sextons in its artillery regiment. The division was formed and trained in...
  3. hubee0

    Hannut 1940

    Hi, Yes indeed, the scenario can only run on 1.31 build which is unfortunately only available on Steam. There is no workaround for this. I don't have the older version of the scenario anymore. I use Steam distribution of CO2 and even if I go back to version 1.28, the editor won't let me read the...
  4. hubee0

    Making a unit to underperform

    I would like to modify my Battle of Hannut scenario. I think, that Somua S-35 units (squadrons) are too hard to beat compared to RL. I don't want to lower artificially the tank parameters, like reliability or "ronsonability". The real problem with French tank units was they were impossible to...
  5. hubee0

    Scenarios Command Ops 1 vs 2

    Hi Dave, I respect the fact, that one has to buy the NEW (improved) scenarios in order to play them. But if someone had bought the OLD ones and you provided (even by mistake) a way to use them with the new engine, I think it is absolutely fair from your customers to take advantage of that...
  6. hubee0

    Scenarios Command Ops 1 vs 2

    CO2 scenarios have been improved compared to CO1. But if you still want to use old ones with the new engine, there is an option. Run Scenario Maker from CO2 5.1.28. You will be able to open CO1 scenarios and save them in newer format. Such conversion is not possible in 5.1.31. It worked for me...
  7. hubee0

    Steam Old Version 5.1.28

    You have to upgrade to beta version 1.31 on steam: Select (highlight) Command Ops 2 on the left pane ('games') Right mouse click and select 'Properties' Go to 'Betas' tab/page Select 5.1.31 from drop down list Wait until the update is downloaded Enjoy
  8. hubee0

    Command Ops 2 Map Maker Manual

    That absolutely makes sense for me. Thank you.
  9. hubee0

    Command Ops 2 Map Maker Manual

    Why? Foot and motorized movement factor can be defined for any layer in MM. If one sets it to 0% for let's say marsh terrain, then such terrain cannot be crossed during gameplay. Am I incorrect?
  10. hubee0

    Command Ops 2 Map Maker Manual

    I certainly didn't buy the core engine. I installed it from Steam around September last year and the MM manual was then included. Maybe subsequent updates or standalone version don't contain it, but the manual WAS available for free. If it was unintentional, than it is publisher's mistake and I...
  11. hubee0

    Where are the Estab files?

    During playtime ("runtime" actually) a scenario uses .coe estab file, which is a compiled version of .xml estab file. One cannot edit or modify .coe file. An xml file can be instead modified using Estab editor. Then, a new .coe can be generated from Estab Editor as well. In your case, an estab...
  12. hubee0

    Sword to Caen

    https://forums.lnlpublishing.com/resources/map-maker-manual-v-1-0.225/
  13. hubee0

    Command Ops 2 Map Maker Manual

    hubee0 submitted a new resource: Map Maker Manual - Map Maker Manual Read more about this resource...
  14. hubee0

    Command Ops 2 Map Maker Manual 1.0

    A manual for Map Maker tool.
  15. hubee0

    5.1.31 scenario maker changes

    In the new version one cannot apply a name (different to file name) to a scenario. Is it intentional? Btw. 5.1.28 scenario maker allows to open Command Ops 1 scenarios (including original ones) and save them as v. 2. You cannot do it anymore in 1.31. Also, if a scenario has been saved in 1.31...
  16. hubee0

    Unit and commander variation in the scenmaker

    Well, I am not sure I have understood what you want to do and what doesn't work. But the variation supposes to work when you apply a commander's skill to an unit i.e: select an unit (possibly with with subordinates) use menu 'Commander'->'Set(..).'->(value)% Your unit's commander and its...
  17. hubee0

    4 requests

    1) Doesn't seem to be desirable. As a commander you don't necessary know what enemy unit is doing what. If your unit is in contact with an enemy unit and that unit is firing, then you can know, yes. But in that case, you have 'threats' tool to see who is firing at you.
  18. hubee0

    How AI allocates force for secure task?

    Thanks Jim, I am aware of that in general. But in my particular case, AI allocates a LOT of fresh units to garrison on an objective with 1000 CP and 500 OP while there are more valuable objectives still to be secured and AI tries to get them by using whatever remained eg. attacking with corps...
  19. hubee0

    How AI allocates force for secure task?

    Playing one of my scenarios I noticed, that the AI was using division and brigades HQs as assaulting units. I discovered, that the enemy indeed run out of fresh units, because a lot of them was securing two targets deep in the area already under its control. The targets have completion and...
  20. hubee0

    Hannut 1940

    Thank you very much David for your nice review. I am glad you like the scenario. Regarding the next two, I am going to upload a small update. As long as someone plays Axis, it wont affect anything. But if you play Allies, the AI is too easy to beat. I am going to fix that.
Top