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  1. T

    Poor Intel Event

    If the NVA/VC player chooses to move a Platoon which would leave a leader alone, does the leader come with? Makes thematic sense to bring him along..... If there were two Platoons in the hex, I assume the leader does not move. Also, presumably, the moved platoon is NOT subject to opp fire...
  2. T

    Surprise Contact Random Event

    First game, first turn, first event. Surprise Contact: "American player must place one NVA/VC Company.... within two hexes of an American unit". No US on the board yet; assume I ignore, true?
  3. T

    Which map do you use for Scenarios 1, 2 and 3?

    Thanks for the reply! What do you mean, "as referenced in the TEC"? Maybe I am not looking in the right place but I don't see anything on the TEC (or anywhere else for that matter) that gives a clue as to which map is used in scenario 1-3.
  4. T

    Which map do you use for Scenarios 1, 2 and 3?

    Unless I am missing something, only Scenario 4 tells you which map to use.....
  5. T

    Random Events

    Great; thanks for the clarification. Just an FYI if you ever do a version 2.0 or living rules, the example on page 13 in scenario 1 says that you get an event if you roll a "2" (which, of course, is an even number). Maybe the rule should read on a die roll of 1-3.
  6. T

    Air Assault

    Yes, got it. Thanks for your help.
  7. T

    Air Assault

    Thanks for the reply. I still don’t get how Transport Helicopters get to fire when off loading since the fire phase happens before the movement phases (unless you are saying they have a special ability to fire during movement). The rules as written suggest they will never fire unless they...
  8. T

    Air Assault

    So, now i am really confused. It is Turn One and I have my transport choppers off board. Fire Phase: nothing happens. I can't fire as I am off board Movement Phase: I move to the LZ. After moving, I change from flying to hover (sounds weird, but okay) I unload my guys. Rule 14.0 (6) Says once...
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    Air Assault

    If the Transport Helicopters immediately depart how do they use they firepower factor?
  10. T

    Random Events

    In 4.0 it says a 1d6 is rolled to see if there is a random event and if there is an event, a 2d6 tells you what the event is. Question- what does the 1d6 roll need to be to get a random event? Where do I find that info?
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