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  1. Devin Heinle

    Political Matrix Die Rolls

    each Alliance/War track represents the staus that are between each race, and are placed between the 4 major factions. (Mercs don't get a track. they are technically at war with everyone all the time) For example, the bottom Alliance/War track represents the status between the Flesh-eaters and...
  2. Devin Heinle

    Event: Foreign Relations Failed Alliance

    It was discovered that rule was left out but after conferring with Nathan "The Failed Alliance event should break an Alliance between two Alien factions. Basically it moves a marker back to the neutral position, and you get to choose which one."
  3. Devin Heinle

    Can you use a LAW more than once in a game, or is it single use?

    Aside from Module and Scenario special rules, all Support weapons and weapons teams are considered to have enough uses in them to last the entirety of a scenario, so yes a LAW can be used more than once per game. the only support weapon that comes to mind that is limited use is the US 40mm in...
  4. Devin Heinle

    v5.1 Rules Highlight. Alternative Fire Missions

    For the most part we have been intending to work in some new rules since the upgrade from 4.2 to 5.0 from previous player feedback on wanting to see certain rules added in. The decision to not add them into 5.0 was made to give us more time to work on the rules and flesh them out some and not...
  5. Devin Heinle

    New Upper Floor Admin Counters

    they are on the back of Hull Down and Vehicle Emplacement counters
  6. Devin Heinle

    v5.1 Rules Highlight. Alternative Fire Missions

    The final major rule we have added to the 5.1 rules is the introduction of multiple styles of Fire Missions for your Indirect Offboard Artillery strikes. In addition to the standard Fire mission that everyone is familiar with, there are now 4 new Fire Missions. The decision for what type of...
  7. Devin Heinle

    v5.1 Rules Highlight:Hull Down Positions for vehicles

    As part of our continuing look at some of the new rules additions for Lock and Load tactical v5.1 we are going to now look at Hull Down positions for vehicles. We have had a similar rule in place for Vehicles to be protected at least partially as a Scenario Setup rule in the Vehicle Emplacement...
  8. Devin Heinle

    v5.1 Rules Highlight

    the small number of scenarios that use Fire rules by SSR will remain as they are and use the SSR rules rather than being overwritten by the new fire rules
  9. Devin Heinle

    v5.1 Rules Highlight

    With the upcoming release of the Lock and Load Tactical v5.1 ruleset that will see a whole host of clarifications and corrections and updating and clearing up of rules, there is also a small handful of rules that we are introducing to the LnLT rules set. At this time we would like to highlight...
  10. Devin Heinle

    Get Your Face On A LnLT Counter

    And a huge shout out to our artist Iván Cáceres who did this phenomenal work!
  11. Devin Heinle

    Get Your Face On A LnLT Counter

    The wheel may turn slow but the wheel does always turn. Its been a few years since we put up this post looking for people to be included in our games as leaders. With the upcoming game "Heros Road to Stalingrad" we knew we needed to break into this thread and hold to our desire to include YOU...
  12. Devin Heinle

    Something missing?

    The Biome node cards as in the Desert, Ice, Urban, Jungle? Then yes, those are in the Expansion
  13. Devin Heinle

    AAR: Campaign C001 Beast Masters

    great writeup
  14. Devin Heinle

    HQ Movement

    yes. Page 39. "Once deployed, HQs may also move with the unit with which they are stacked. (See Movement, 8.0)."
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