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An Impulse

Brad62

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Reading through the play walk through PDF is very helpful. One thing I noticed is in every impulse just one stack performed an action before moving to the next impulse.

Can multiple stacks (separate hexes) move or fire during the same impulse?
 

Barthheart

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In general no. However, if you activate a leader he can then activate any/all of the adjacent hexes to act in the same impulse.
 
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Hello,

I need help with this question too. If there is a leader in a hex, with 3 squads, and adjacent to the leader are two more squads in 2 different hexes, if I activate the hex with the leader, and the leader has a command range of one, in the one/same impulse, I can fire with one squad, move another squad, fire with a squad that hasn't performed an action yet, and so on, before the opponent gets his or her impulse?

Hope that question makes sense....
 

Stéphane Tanguay

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Yes you can, as long as all units firing from a specific hex in one specific impulse do so at the same time and against the same target and all units moving out from one specific hex in one specific impulse do so at the same time and end up at the same end location (provided they are not saken/wounded along their way). Thus in the case you described, because there is 3 hexes involved, you could have a maximum of 3 firing instances and a maximum of 3 movement instances.

Exception to the above are:

1) SW using the OFT must fire in the same impulse as the units using them but may target a different hex
2) WT and vehicle fire separately from others units in their hex, even when firing in the same impulse
3) except when using coordinated movement (6.5) vehicles move separetely from legs units and other vehicles

Note that the order in which all these actions occurs is up to you and you can freely switch from one activated hex to the other, back and forth
 

Stéphane Tanguay

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Here is a detailed example (all three hexes are adjacents):

Hex A: 2 squads, one WT
Hex B: One Leader, 2 squads, one vehicle
Hex C: Three squads and one vehicle

By activating the leader hex in B and using his inherent leadership range of 1 (unless he is wounded), you can activate the two others adjacent hexes. Here is one possible serie of actions:

1) Activate hex B
2) Activate hex A & C
3) Fire with one squad in hex C
4) Fire with one squad in A and, at the same or another hex ,with the WT, resolving this as two different attacks
5) Fire with one squad in B
6) Assault Move the vehicle and move the leader and the squad that did not fired yet out of B to the same end location, using coordinated movement
7) Fire the just Assault Moved vehicle at the end of its movement
8) Move the vehicle in C to one end location and the two squads that did not fire to another end location (same end location for those two)

In each hex a maximum of one fire and one movement instances took place.Note the squad that did nothing in A is not considered activated and could be activated in a later impulse.

Sounds great? Imagine if there was units adjacent to B in six different hexes, some of them containing leaders that could, themselves, activate adjacent hexes in a sort of chain reaction...Sounds wonderfull?

That would be a very bad tactic, most of the time. You usually want to activate the least possible number of hexes, so that you can react to your opponent, opportunity fire and the like. But, in some occasion, you will use a stack to shaken the ennemy than another to enter into melee and eliminate the just shaken units before they can be moved away or reinforced.
 
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