ATZ Fade to Black

Discussion in 'All Things Zombie Series' started by Dean Halley, Sep 25, 2015.

  1. Scott Chisholm

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    Shipped?! Holy cow!

    I could have this for my birthday! :wideyed:
     
  2. David Heath

    David Heath Administrator
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    Hey Scott,

    Happy Birthday dude.

    David
     
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  3. Scott Chisholm

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    Thanks! It's the 25th, so delivery is possible....
     
  4. funfungiguy

    funfungiguy Member

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    The Charge Into Melee test (Table 8.2) is incomplete. All it lists is the modifiers to the roll, and not the actual roll results.

    This is on both the PDF and the physical cards.

    How am I supposed to play this game using Melee now?
     
    Scott Chisholm likes this.
  5. Scott Chisholm

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  6. David Heath

    David Heath Administrator
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  7. funfungiguy

    funfungiguy Member

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    Can you please look into my issues with how this game was printed and shipped?

    Charging Into Melee is an necessary part of this game, not only because Stars (PCs) can freely choose to do so, but because the mechanics of the game are designed to occasionally force Grunts (NPCs) to do it.

    Table 8.2 as printed on the "Player Aid Cards" (which aren't really there to "aid" you since they are completely required to play this game as the tables aren't actually posted in the rule book itself), is used the settle Charging Into Melee, but it wasn't printed correctly. So the Charge Into Melee test can't be done, even though the mechanics of the game often require it.

    Until this gets resolved, this game is unplayable. We need to get this situation resolved, and until then I'd advise anyone that hasn't bought it yet not to. Don't buy the game; it's currently unplayable. It's not a nit-pick issue, it literally an issue of this game was shipped out with a glaring error which makes the game unplayable.

    I won't even address how frustrating this whole thing is.
     
  8. David Heath

    David Heath Administrator
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    Blackwell and Ed have doubled check and indeed we missed this. I am adding Errata PDF for now as a quick fix.

    David
     

    Attached Files:

  9. funfungiguy

    funfungiguy Member

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    Yeah, okay. I guess I'll start printing off friggin' ERRATA pages and start stuffing them in the finished product book I paid for!!!

    Meanwhile you gonna continue to sell the final product to people assuming they figure to look into the forums, or what?

    I literally had $50 set aside for this game and the Nowhere Nevada, held off on other games (including some kickstarters I was interested in), so that I can wait for a finished product that I can start downloading errata pages for...

    This company...
     
  10. David Heath

    David Heath Administrator
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    Hey,

    I didn't say are not going to update book or replace it for you This book was checked by three people including the designer. We made a mistake and we own it. As soon as I read your post, we had our graphics guy, and Ed review the issue, Ed corrected it, and we provided this Errata PDF here so you could access here ASAP and not wait for another book. We fully plan to replace the book (open a support ticket) and the Book and PDF have already been updated.

    Errors are going to happen; we stand behind our work ok.

    David
     
  11. Scott Chisholm

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    David,

    Thanks for the errata sheet. It's a reasonable stop gap until the permanent fix can be made.
     
  12. Ed the THW Guy

    Ed the THW Guy Just Play the Game!
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    Posting this here as well.
    Hi Scott,
    The updated version has been changed to this:

    8.2.1 HOW TO CHARGE INTO MELEE
    Here’s how the Charge into Melee Test is taken:
    • Move the charger to 1” from the target.
    After the test is resolved, the charger is
    moved into base to base contact with
    the target.
    • Each figure involved in the charge rolls
    its own d6. If charged by more than
    one charger, apply the target results to
    both chargers, taking the worse result.
    • If the target is allowed one shot on each
    target he can only fire one shot on the
    target he chooses.
    • Each figure starts with 2d6 and
    modifies the number by any applicable
    circumstances.
    • All figures roll the modified total of d6
    and compare the scores against their
    Rep.
    • Determine how many d6 are passed for
    each figure.
    If the Charger passes more d6 than the Target, it enters melee and the Target cannot fire.
    • Otherwise, the Target fires at full Target Rating. (This was changed to speed game play.)

    • Immediately carry out the results.

    Example – A Ganger (Rep 4) activates and
    moves 3” forward into sight of a Citizen (Rep
    3). An In Sight is taken and the Ganger wins.
    He declares a charge and both figures take the
    Charge into Melee Test.

    Ganger rolls 2d6 versus its Rep and passes 2d6.
    The Citizen rolls 1d6 versus its Rep and passes
    1d6. As the charging Ganger passed more d6,
    the Citizen cannot fire and the
    Ganger is moved into contact.
    So the modifiers stay, but now you can fire full target Rating or not at all.
     
  13. Ed the THW Guy

    Ed the THW Guy Just Play the Game!
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    I remember you from the 2 Hour Forum from last year. No worries, man, David will make things right, he always does.One difference between Final Fade Out, that you have, and Fade to Black - the LnL version is the streamlining of shooting when being charged - it's now the whole Target Rating or nothing. Sorry for the confusion.
     
  14. Scott Chisholm

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    Can't hear you, Ed. I've slunk into a hole....
     
  15. Scott Chisholm

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    David,

    Please review my support ticket [#BBHXBFL] All Things Zombie: Fade To Black order when you get a chance. I think there may have been a miscommunication somewhere. ;-)
     
  16. David Heath

    David Heath Administrator
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    Hi Scott,

    I did and all is right.

    David
     
  17. Scott Chisholm

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    David,

    Thanks again!
     

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