I agree , if players want an " easy " time then they can select [ set enemy arty to weak ] , or if they want realism then select [ set enemy arty to " painfully realistic " ] . I have read a lot of similar AAR's myself .
As regards the counter-battery fire , my idea is that each arty capable unit should have an additional state/status with a tick-box , to allocate that unit to focus only on counter-battery fire . This can be selected by the human and/or AI . This selected unit would automatically search out and engage enemy arty once they fire , but would not be immediately available for other fire missions . Whilst on the subject , I would like a H&I ( harassment & interdiction ) rate of fire option for arty units . This would allow area fire at e.g. something like one round a minute on major road junctions , bridging sites , towns etc , without burning up too much ammo or tiring the arty unit .
As regards the counter-battery fire , my idea is that each arty capable unit should have an additional state/status with a tick-box , to allocate that unit to focus only on counter-battery fire . This can be selected by the human and/or AI . This selected unit would automatically search out and engage enemy arty once they fire , but would not be immediately available for other fire missions . Whilst on the subject , I would like a H&I ( harassment & interdiction ) rate of fire option for arty units . This would allow area fire at e.g. something like one round a minute on major road junctions , bridging sites , towns etc , without burning up too much ammo or tiring the arty unit .
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