CO2 Greenlights on Steam

Discussion in 'Command Ops Series' started by Dave 'Arjuna' O'Connor, Aug 14, 2016.

  1. David Heath

    David Heath Administrator
    Staff Member Support Staff

    Joined:
    Oct 14, 2014
    Messages:
    1,176
    Likes Received:
    593
    Hi Alan,

    It's not in the plans at the moment but never say never.

    David
     
  2. UKMule

    UKMule Member

    Joined:
    Dec 25, 2014
    Messages:
    2
    Likes Received:
    0
    Great news!! I really hope this brings in new players. I'm sure it will. I will be trying to help out over the Steam forums as much as I can to get the newer ppl into this.
     
  3. Shadrach

    Shadrach Member

    Joined:
    Jan 8, 2015
    Messages:
    15
    Likes Received:
    1
    It's great to see CO2 come to Steam, and I think it will do well there.

    But to avoid the inevitable storm of support requests on the forums there, I think something needs to be done about the UI which is starting to really show its age. To avoid bad reviews something has to be done to remedy some of the issues and modernize it.

    - In high resolutions like 4K everything apart from the map is ridiculously small. I play in 2560 x 1440 and even there some things are way too small, while others like the messages text is large.

    - Using Windows DPI Scaling set to 150%, and I get issues with text overflowing UI borders, creating a mess, and some of the text still extremely small while other seems to scale.

    - Trying to run in lower resolutions the UI elements just turn black and everything is blurry since I have to run in non-native resolutions...

    In fact these things are reasons why I don't play CO2 as much as I'd like to, even though I love it.

    In addition, the Steam user base are very quick to give bad reviews and ask for refunds, and tend to swamp the community forums with support after release, so it will be very important you guys are active there every day as well.
     
  4. *budd*

    *budd* Member

    Joined:
    Oct 20, 2014
    Messages:
    208
    Likes Received:
    7
    ^ what he said. Long time fans are always more forgiving, but new customers not so much. Things like the poster mentions above and some of the things in the other threads like, the SAMs not all done, hotkeys not working, replay not functioning correctly will be pounced on. you'll have the free base and scenarios in your favor but you get one time to make a first impression. This game takes a bit of time to appreciate, more than the 2 hour steam refund window.
     
  5. rocketman

    rocketman Member

    Joined:
    Jan 6, 2016
    Messages:
    80
    Likes Received:
    2
    I agree with the previous posters. I think some minor enhancements to the graphics would be beneficial to attract customers and I not talking about any kind of overhaul. I think villages, towns, cities and woods need a facelift to make a better first impression.
     
  6. pekische

    pekische Member

    Joined:
    Oct 23, 2014
    Messages:
    94
    Likes Received:
    3
    I am long time player but I am not forgiving in the case of UI. It is really weak point of this game. Unfortunately CO2 didn´t bring any progress for UI. Modern UI should bring much more then only multi-window UI....
     
  7. Shadrach

    Shadrach Member

    Joined:
    Jan 8, 2015
    Messages:
    15
    Likes Received:
    1
    Well, don't get me wrong, I do like the UI as it is designed, and the multi-monitor ability is great - I would just want it to scale properly to modern resolutions and for the game to support stuff like DPI scaling.

    I know it will probably be hard as a lot of the UI is hard-coded in size, to fit icons and text of a certain size, but in this day when people play at large resolutions, and 4K monitors are cheap as, it is really needed. (Not that I'd recommend anyone get a 4K monitor, bit too early for that IMO... but people still are)

    An alternative is for the developers to say in the "manifest" that "this game does not support higher DPI settings" and then let Windows scale it - it will be a bit blurry, but at least more usable than what it is now.
     
  8. *budd*

    *budd* Member

    Joined:
    Oct 20, 2014
    Messages:
    208
    Likes Received:
    7
    Can i ask what your ideas are for a UI change. I prefer this UI to the last version mainly because i can see more of the map and place things where i want.
     
  9. Recognition

    Recognition Member

    Joined:
    Feb 19, 2016
    Messages:
    6
    Likes Received:
    0
    I love the UI, plenty of Info which you can call up and move around anywhere you want....even on a 2nd monitor.
     
  10. User1125

    User1125 Member

    Joined:
    Dec 13, 2014
    Messages:
    2
    Likes Received:
    0
    I am another customer that does not like the CO2 User Interface.

    I agree with comments above regarding text size, scaling, etc... I feel that the interface is clunky and the fact that the various windows cant be resized is a problem also.

    This game runs on the Windows Operating System, so why not design the interface like Windows? What I have in mind is the header across the top of the screen with the various categories listed, which can be clicked on, and then a drop down is presented with further options. This would be a much cleaner and more elegant solution. Additionally, your customers are already very familiar with this type of interface.
     
  11. ultradave

    ultradave Member

    Joined:
    Apr 24, 2015
    Messages:
    11
    Likes Received:
    1
    Works just fine for me using Parallels Desktop and W10 on my MacBook Pro (worked fine in W7 before too).
     
  12. TortugaPower

    TortugaPower Member

    Joined:
    Jul 20, 2016
    Messages:
    11
    Likes Received:
    0
    I don't want to derail the original thread (about Steam! and I certainly hope that happens soon!), however...

    I think the UI discussion breaks down to people who understand the game or are used to it vs. people who are new to it. Setting up your UI is only nice if you understand what all of the UI is, etc. So this is extra nice for veterans, but extra harsh on new players.

    In this sense, I think, the UI may need some upgrading before Steam in order to more easily draw in new players. That's my two cents :)
     
  13. Happy Hedonist

    Joined:
    Nov 9, 2014
    Messages:
    1
    Likes Received:
    1
    I just started playing Command Ops again after a long break thanks to this sale. I forgot how much I love this game, it really is one of my favorites.

    The new UI definitely takes some getting used to, and after having played a ton of Command: Modern Air/Naval Ops I can't help but think Command Ops 2 would benefit from a similar UI. I understand how much work would be involved with completely overhauling the UI, but I'd love to see it move in that direction one day.

    I hope the Steam thing goes well.
     
    pekische likes this.
  14. Mark Ørnebjerg Jensen

    Joined:
    Mar 15, 2015
    Messages:
    7
    Likes Received:
    0
    Good news. Looking forward to have it on Steam :)
     
  15. David Heath

    David Heath Administrator
    Staff Member Support Staff

    Joined:
    Oct 14, 2014
    Messages:
    1,176
    Likes Received:
    593
    Command Ops 2 Steam.jpg.jpeg

    Coming very soon.
     
  16. rocketman

    rocketman Member

    Joined:
    Jan 6, 2016
    Messages:
    80
    Likes Received:
    2
  17. David Heath

    David Heath Administrator
    Staff Member Support Staff

    Joined:
    Oct 14, 2014
    Messages:
    1,176
    Likes Received:
    593
    Hey Guys,

    We have also updated the box covers for Comand Ops 2 and added a new Commander Pack and preview the new box cover for Patton's Charge.

    COCGv2-Boxshot REv 2.jpg COHTTR-Boxshot Rev 2.jpg COFOTG-Boxshot Rev 2.jpg COROTV-Boxshot Rev 2.jpg COBAST-Boxshot REv 2.jpg COTC-Boxshot.jpg COKOAD-Box-115-9-1 Rev 2.jpg COWW-Box-115-9-1 Rev2.jpg COPC-Boxshot.jpg Command Ops 2 Battle Pack Rev 4.jpg Command Ops 2 Commander Pack 2 Rev 1.jpg
     
  18. rocketman

    rocketman Member

    Joined:
    Jan 6, 2016
    Messages:
    80
    Likes Received:
    2
    Any info on the Patton's Charge module? List of scenarios etc?
     
  19. *budd*

    *budd* Member

    Joined:
    Oct 20, 2014
    Messages:
    208
    Likes Received:
    7
    Did the rest of the SAM's get finished? you'll get grief for that on steam. Patton's Charge sounds cool, i second rocketman's request. I wish you good luck on Steam, hope its a big seller.
     
    Markojager likes this.
  20. David Heath

    David Heath Administrator
    Staff Member Support Staff

    Joined:
    Oct 14, 2014
    Messages:
    1,176
    Likes Received:
    593
    I know it will have I think 12 scenarios but anything will need to come from Dave.

    David
     

Share This Page