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Command Ops 2 New Stalingrad Scenario

76mm

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Apr 23, 2015
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Moscow
Just picked up this game, mainly due to the East Front scenarios coming out, so I'm also waiting for this one.
 

CapHillRat

Command Ops Scenario Designer
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Oct 22, 2014
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79
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Thanks 76mm! This is a screen of some playtesting in the center of the battlefield. That's 100 Jager and the 389th Inf Divs jumping off for a push to the Volga.sledgehammer.png
 

CapHillRat

Command Ops Scenario Designer
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Oct 22, 2014
Messages
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I've mostly been playing the smaller scenarios. The largest one that I've played right thru is Greyhound Dash (316 units) and that was OK on my computer. I think I'll be OK up to 400 units or so, 500+ may be too slow.
So I am working on the smaller version of this scenario too. It focuses on the fight for the Tractor Factory. It will last 2-3 days instead of 9 days and involve half of the units. Screenshot below.sledgehammer.png
 

rjantzi

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Dec 30, 2014
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Vancouver, BC
So I am working on the smaller version of this scenario too. It focuses on the fight for the Tractor Factory. It will last 2-3 days instead of 9 days and involve half of the units. Screenshot below.View attachment 1942
Thanks Chris, I appreciate you making a smaller version. BTW, I hope you're planning on converting some (all?) of your existing CO1 scenarios once Dave provides the opportunity for conversion.
Rob
 

GoodGuy

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May 20, 2015
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443
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Cologne
Are you still searching for a tactical ancient Rome era game?
Even tho it's pretty dated, the Total War:Rome game (and its add-on "Barbarian Invasion") is the only game to date that's 1) using historical tactics and b) doing pretty well in the gfx department (considering the original release date). Once you have figured the weaknesses and flaws of friendly and enemy AI it gets easier, but it's still a good challenge if you are pitted against superior (in number and quality) forces.
The 3D-part is a nicely set up tactical game, where you control up to 10 (?, can't remember) units, ranging from archers, heavily armed legionnaires, ballistas (mechanical "guns", shooting arrows) and catapults, light and heavy (armored horses) cavalry, warhounds to war elephants. You can also use chariots that are armed with fast firing mini-ballistas in the expanstion, IIRC.

The 2D-part is somewhat like Civilization, where you control taxes, recruitment, economic development and building of defensive measures like city walls, armed towers and reinforced gates (which come into play in the 3D battles). Prior to the battle, you can build siege towers and catapults, or you can order your force to dig tunnels under the enemy city's walls, so that sections of the wall come down.
The game costs around 5-10 bucks, I guess. I got the main game and the expansion for like 12 bucks at direct2drive a few years ago (when they used to sell stuff without online copy-protection steam-like crap).
It plays like a mix of Civ IV and say an RTS, as the 3D-part is pausable real-time (you can even up the game speed, to skip long chases, if you want to wipe out all enemies) but the 3D mechanics are not anywhere near the ones that can be found in RTS games, they are more realistic. A good part is based on parameter calculation (like in CO 2, say fatigue level, experience, leadership, etc), and one or another dice roll can be found, too (especially if it comes to the routing of units). It's a lot of fun, and in my books better than the rather dry approach of games like Civ (where you can't fight tactical battles).
 
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