Thanks Albert.
Not doing as well as I thought I was, I just realized that I didn't put the order list in this AAR.
As the leader you can choose one action from the order list for each number on the CP chit drawn. If, for example the CP chit has a 1 on it that player may give one order from this list.
Orders Explanation:
Advance - Move one location. Cannot be fired on by Opportunity Fire as a result of this order.
Attempt Repair - Attempt to repair a single broken SW or MG.
Call For Support - If you have artillery or Close Air Support available in the scenario you may attempt to get it.
Column Move - Units that are marked in a column move together. This box is half green. Once you create the column it moves without giving it any orders anytime there is a friendly impulse.
Dig In - A unit, or units in the location of a leader may attempt to dig in.
Fire - Units may fire full strength at a target location. Fire Groups may be formed if a Leader is directing the fire.
Helicopter - Helicopters may move, fire or use Tactical Movement during any friendly impulse without expending an order. They may also use Column Movement.
Movement - Units may move from one location to another.
Rally - Units in the location of a leader may all attempt to rally. Units in a location without a leader attempt to rally individually, each would require a Rally Order of their own.
Sniper - Snipers move and fire in the game when they are told by the owning player.
Tactical Movement - A unit or group containing a Leader may use a combination of movement and firing in the same impulse.
Things you can't do are more than order in an impulse without a Tactical Event Card specifying that you can. Small unit leaders are very busy people. They have a range of things they can, and often, do. The one thing they can't do is more than one thing at a time. There is only so much time represented in an impulse (less than a minute generally.) and people can only do so much in that allotted time. So such moves as rallying a broken Fire Team and then having them try to repair a weapon aren't happening. Rallying and moving; isn't happening. You get one order per impulse.
Those orders can be broken up however you choose. Everybody in a location or the Command Radius of a Leader doesn't have to do the same thing. The issue is, if they do something different than the group, they require a separate order of their own to activate them to do it.