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Game overview and examples

Tony Costa

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Mar 11, 2017
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I'm using scanned cut & paste artwork so I apologize if these are not clear enough.

Example 1: Bomber Squadron
Your Bomber Squadron consists of 12 B-17 Bombers and 12 Crews.
The standard starting organization is:
12 B-17F Bombers, 1 Crack crew, 2 Veteran crews and 9 Green Crews.

Crack and Veteran crews are named after historical B-17 crews, Green crews are not named. Crews can gain or lose experience depending on missions flown or casualties.

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Tony Costa

Member
Joined
Mar 11, 2017
Messages
75
Points
18
Location
Pittsburgh, PA
Example 2: Formation Card
To conduct a Mission you’ll draw a Mission Card which will determine the Target (Rouen), number of Bombers Required (6) and the number of Escort Fighters available (4).
You must decide which Bombers and Crews fly the Mission and how they are positioned within the Bomber Formation

Position within the Bomber Formation is important because the Lead Bomber Crew’s ratings are used as modifiers throughout the Mission.

Target Cloud Cover determines “to Hit” number needed during The Bombing Run. In this case Light Clouds = 5+

In this example "Hell's Angels", a Crack crew, get the Lead Bomber spot. A Veteran crew, "Green Hornet", take the lead spot in the High Element to provide some additional leadership.

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Tony Costa

Member
Joined
Mar 11, 2017
Messages
75
Points
18
Location
Pittsburgh, PA
Example 3: Mission Map

The Bomber Formation moves one Mission Map box per turn. For each map box the Formation moves advance the Escort Range counter one space on the Fighter Escort Range Tracks. Resolve Events and Flak as necessary. When your Formation enters the Target box conduct The Bombing Run procedures. Repeat the turn sequence steps to return your Formation back to home base.

When Escort fighters exceed their maximum range (6 for P-47's) they leave the Bomber Formation and return home.
Therefore choice of route to the target, and back home again, is critical. Do you take a short route, possibly passing over over Flak sites, or do you take a more circuitous route and lose your Escorts?

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Tony Costa

Member
Joined
Mar 11, 2017
Messages
75
Points
18
Location
Pittsburgh, PA
Example 4: Squadron Briefing Card

After the Bomber Formation returns to base you will attempt to Repair damaged Bombers and Recover their crews. You will also determine if crews that flew the Mission receive an Experience upgrade.

Bomber - Crew combinations that flew during the Mission are placed in the Ready Section (for the moment set aside combinations that did not fly).

For each Crew that flew the mission determine if their Experience is upgraded. (Crack Crews don’t upgrade)

In this Example a Green Crew was upgraded to Veteran. Randomly draw a new Veteran Crew counter and use it to replace the Green Crew.
“Bomber’s Moon” is the new Veteran Crew.

Two Bombers were Damaged during the Mission, the lead Bomber in the High Element “Green Hornet” and the right side Bomber in the Lead Element (Green Crew).
These Bomber - Crew combinations are placed in the Not Ready Section. They are separated because Bomber Repair is a different procedure from Crew Recovery.

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