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LnLT Play By Forum: Heroes Against the Red Star #9 Down Time (PLAYERS NEEDED)

Rydo

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Suggestions :

Open fire from T12 with the 2 squads to R13.
Open fire from S10 to R13.

If everyone agree with those, turn that Suggestions into [ Orders ].
 

Ty Snouffer

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"PS what does the maneuver skill give to Boone?"

In short it seems that if the Leader and units in his stack take a Shaken result they can retreat instead. They can't be under a marker though like Fired, Moved, etc.
 

Rydo

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Ty i'm quite sure we agreed on fire from S10 to R13.

The other suggestion is awaiting approvation :)
 

Ty Snouffer

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So ordered.

NE on the DF from S10.
US turn. Trying to figure out a way to do OF check. Let try this . . .
Sgt. York and MMC begin to move. Does R1 want to OF?
image.png
 

Barthheart

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I'd say yes to OP fire, we need to cut these guys down.
From R11 it's long range so only 1 FP, so total shot would be 1d6+ 1FP +1 moving target = 1d6+2
OR we wait to see if they move to O10 and get a full FP shot.
If they move to O9 we can OP fire from Q9

What do you think Rydo?
 

Rydo

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I'd say yes to OP fire, we need to cut these guys down.
From R11 it's long range so only 1 FP, so total shot would be 1d6+ 1FP +1 moving target = 1d6+2
OR we wait to see if they move to O10 and get a full FP shot.
If they move to O9 we can OP fire from Q9

What do you think Rydo?
CUT THEM DOWN SIR!

Even 1fp in the open and while moving, we have a +1, lets do this!

If they get into the building we can op fire with two squads adjacent!

Go for it Ty!
 

Rydo

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By the way, sorry guys if my answers come too distant from your questions but it is not my fault but our time zone difference, from italy to america we have some time difference of 6 to 9 hours depending were you are.

Do not think i'm keeping you waiting, just it isnt my fault :(

When you are playing i'm sleeping!
 

Barthheart

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No problem with the time zone thing. I figured you were in Europe somewhere.

So

[Order] Op fire from R11 to N10.
 

Ty Snouffer

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The OF from R11 was NE.
York continues his move into the building. This triggers a Random Event but the one rolled had no impact.

Soviets, York spent 2MP to enter the Building. Do you want to OF? Remember the units in R10 are on different levels.

image.png
 

Rydo

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Again those dice :mad:

We have to op fire with adjagent squads first. 4 fp+1 for moving target+2 for adjacency. Is a 7 enought to at least shake something this time? :)

To me we have to:

[ Order ] - Activate two squads in Q9 and OPfire the Americans.

Then let's pray they dont get in melee...the scenario could end up quite rapidly if things goes bad for us!
 

Ty Snouffer

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Amazingly, that was another NE. US rolled a 6 to net out at 10 which equaled the Soviet total.

Since York spent 2 MP to enter the Building, there is another OF chance with R10. Want to take it? Let me know and if you want to include the MMC on the Upper Level.
image.png
 

Rydo

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No way. Ty please use real life dice :)

Now we fired with a tank and 4 squads and no effect in all of them...

At this point i'm not sure if it is wise to activate more units for OP.

What do you guys suggest? Even if we decide to OPF again with what unit is better to?
 

Rydo

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About the failed attack, i presume the reason is the low quality of those Soviet conscripts and/or their inexperience.

How much smoke capability do they have?
 

Barthheart

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If we Op Fire I don't think we can include both levels....

I'd go with not Op firing because there is still the Hero to move....
 
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