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LnLT Play By Forum: Heroes Against the Red Star #9 Down Time (PLAYERS NEEDED)

Barthheart

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True, but to make a 2 roll for a spot then make a good shot into a building with only 2 FP...... but I guess that's why they call them heroes....
 

Barthheart

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[Order] Activate R10. Move just the squad and support weapon Q10-P10. Create melee and kill shaken leader.
 

Ty Snouffer

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Turn 2

R10 MMC and SW Melees York in P10 removing him.
US MMC Retreats to building.

Soviet impulse. Leader (R10) and Shaken MMC (R11) left to activate.
Orders?
Log posted
Current State:
image.png
 

Rydo

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I think we can move the leader to P10 and the shaken squad...

Or we can move the shaken squad to R10 and hope it rallies with the leader.

I'm concerned about the squad in the hero's hex...next turn they will probably get fired by two adjacents units ( hero and squad ) if we lose initiative...but if we get it we can unleash 6 unmodified FP+die roll...
 

Barthheart

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P10 has our squad on the ground floor and the hero on the upper level.
Q9 has our 2 GO squads and 1 shaken squad.
So our squads in P10 are only adjacent to the hero on the upper level.

I agree with moving Capt. S to R11 to rally that squad.

Ty, I think the shaken squad in S13 has not activated yet this turn, it was shot up when the other squad entered the hex... I think...

Curious move by the AI to retreat the squad next to P10....?
 

Ty Snouffer

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TURN 2

Soviet Cpt move to R11
US MMC Moves toward two storey building.
EOT.

TURN 3
US wins initiative
Soviets Rally MMC
Assume Soviets pick up dropped US SW
US Impulse, Cpt Boone and MMC melee Soviets in S13 eliminating GO MMC and Shaken MMC.

Soviet orders?
Log posted
Current state:
image.png
 

Rydo

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This is what we should do :

- Squad from P10 get in melee against the hero, we have a 2:1 ratio;

- Psy ops on hero;

- Low crawl Q9 shaken squad to R10;

- The rest of Q9 open fire ( 5 FP+1 moving target ) to O9;

- R13 fire on Q13 spotting them;

- R11 open fire at Q13 just spotted;

- T62 AM to S11 and fire to Q13;

Barth?
 

Barthheart

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I think first we use the Psy Ops marker to freeze the Hero. He'll still be able to melee because the Psy Ops only prevents him from taking an impulse. He's also got the only AT weapon.

The US squad in O9 moved at the end of last turn so is not moving now.

So for our first impulse, I suggest P10 fire at O9. 4FP +2 adjacent... should be a good shot.
 

Rydo

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I think first we use the Psy Ops marker to freeze the Hero. He'll still be able to melee because the Psy Ops only prevents him from taking an impulse. He's also got the only AT weapon.

The US squad in O9 moved at the end of last turn so is not moving now.

So for our first impulse, I suggest P10 fire at O9. 4FP +2 adjacent... should be a good shot.

Let's try this then!
 

Ty Snouffer

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Turn 3

Soviets psych out the US Hero with Psyops making him Ops Complete.
Soviet P10 fires on US MMC at O9 causing casualties!
US MMC Melees in to R13. Neither side succeeded in attack.

Soviet impulse. Orders?
Log posted.
Current state:
image.png
 

Rydo

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I think T62 in S11 facing R12-S12.

Or we may risk it and do : Leader+squad in medic hex. If we succeed we eliminate a medic and a vp more.
 

Ty Snouffer

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Turn 3

Soviets move in the open to take the Medic but are caught by OF from M8. Leader unhurt. MMC Shaken.
US Impulse Medic starts to move. Soviets, do you want to OF from Q9 with any MMCs? You have two GO MMCs there.

image.png
 

Barthheart

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I'd suggest no we don't Opfier at the medic at all. If he moves all the way to O9 then we can melee him there.
 
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