Pegasus Bridge 1.2

The Pegasus Bridge scenario pack for Command Ops 2

  1. Bie

    Bie Member

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    Glad you like it.

    For the moment I'm working on the next scenario in the "Pegasus Bridge" pack. It's a bigger scenario that spans from Sword Beach to Caen and will hopefully give you more freedom than the other two scenarios. I've made a post for this scenario over here.

    Maybe as a final little scenario I also might create the assault on the Merville Battery. But I'm not sure how viable that would be. It would have to a tiny scenario and definitely have to be a platoon based one.
     
    #21 Bie, Feb 1, 2018
    Last edited: Feb 1, 2018
  2. Bie

    Bie Member

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    Bie updated Pegasus Bridge with a new update entry:

    Added the Sword to Caen scenario

    Read the rest of this update entry...
     
  3. col.sanders

    col.sanders Member

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    Awesome Bie that was fast,I just downloaded this and will check it out i'm not the best tester but highly motivated.
     
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  4. Bie

    Bie Member

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  5. Bie

    Bie Member

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  6. Jeff Hatfield

    Jeff Hatfield Member

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    Thank you sir for doing these. Will check them out soon.
     
  7. TMO

    TMO Member

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    Here's a thought... Regarding the current lack of naval bombardment, wouldn't creating a Forward Observation Officer Unit (or several) sort this out? So create a number of ships artillery units you want to call in on D-Day, for instance, and assign them to this FOO unit. No need for 'floating islands'.

    Regards

    Tim
     
  8. john connor

    john connor Member

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    Nice idea, though the way Bie has done it in the scenario is, I think, very adequate and elegant. It doesn't look like a 'floating island' - it's very minimal.
     
  9. jimcarravallah

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    The only off map abstraction for bombardment is for airstrikes, the arrival of which are randomized by weather conditions.

    Off map naval artillery was more reliable because, as you mention with FOO units, it isn't dependent on having good weather for spotting targets from a distance (or from overhead). However, the current game engine doesn't provide for it as an off-map asset.
     
  10. john connor

    john connor Member

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    I thought, Jim, that he meant you would create a special FO unit that contained the actual big guns required - a kind of special estab creation, so that you would call it an FO, to make pleasant enough map candy, but in fact it would really be the actual firing units. Maybe I read him wrong. If he did mean that then the units would be vulnerable to counter-fire and attack in the way distant destroyers etc wouldn't be, of course. Either way, like I said, Bie solved it very nicely.
     
  11. TMO

    TMO Member

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    Hi John, you read me correctly but hadn’t thought of counter-battery fire!

    Kind regards

    Tim
     
  12. TMO

    TMO Member

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    I was assuming that, for instance, HMS Warspite FOO would be kept well out of harms way.

    Kind regards

    Tim
     
  13. Bie

    Bie Member

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    I quite like the idea of forward observers, but I'm afraid that it would be difficult to implement. In game terms they would need to have the artillery pieces in their unit and this means the guns can be shot at and destroyed.

    Secondly the range of the naval guns. Both the destroyers' and cruisers' naval guns wouldnt normally cover the whole map. If you have a forward observer it would mean that it can move and possibly always be in range.
     
  14. TMO

    TMO Member

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    Hi Bie, you make good points about range and vulnerability but wouldn’t D+2,3,4 etc still be in range of naval guns? There are other scenarios that I would like to call in “off board” artillery. Have just started to look at your Pegasus scenarios and I have to say they look fantastic!

    Kind regards

    Tim
     
  15. Bie

    Bie Member

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    Bie updated Pegasus Bridge with a new update entry:

    Objectives and OOB update

    Read the rest of this update entry...
     
  16. Bie

    Bie Member

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  17. col.sanders

    col.sanders Member

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    Bie,the start date shows august 6th on the sword scenario should'nt it be June 6th?
     
  18. Bie

    Bie Member

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    That shouldn't be. I'll change it with the next update.
     
  19. Bie

    Bie Member

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  20. col.sanders

    col.sanders Member

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    I was pretty far along on .98 so will try 1.0 after,so far it's looking pretty good to me.I get a picture of the fight to link up with the Airborne.I've been playing as allies,will have to try the axis next.nice scenario thank You for the effort looks like alot of work.
     

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