Just wondering if anyone knows what went into the armor stats and gun penetration values for these games? I'm always intrigued how each game designer comes up with their data and what they "brew" together to get their numerical values.
Thanks
Usually i use another game to get the cap and from there work on the rest.
For example if i have to get values for modern tanks i'll start with the M1A1 present in A day of heroes, look on internet ( wikipedia and others ) what armor/ weapons it uses and from there you'll continue.
If you know the modern Abrams uses 120mm rounds and have a penetration of let's say 9, then if in the same module there is a tank that uses a 105mm then you'll adjust that. Taking into consideration also the type of rouds usually used, sabot, HE, AP, ecc.
The same goes with the armor and other auxiliary systems.
Hope that helped a bit.