Next up is everybody's favorite!
Well, maybe not your favorite if you are on the receiving end of the attack.
Close Air Support is for a fixed wing aircraft attack that is not a part of the mission (scenario) support available to that player. The attack is immediate.
Once the card is played an aircraft counter is chosen and placed in a hex on the edge of the map. Players choice as to where it starts. This will normally be determined by the attack package the aircraft is carrying and any AAA/SAM/MANPAD threats to the aircraft.
These are some of my renditions of the aircraft. These are just for examples and are playtest art only.
They do show the CAS aircraft for the US, German and Soviet military both for WW2 and modern.
Having the aircraft in the game is great but what are they capable of doing to support my troops? The first thing that happens is that you don't get to decide what kind of CAS you get. Only the Air Forces involved in sending the planes know for sure!
I know, I know, but it's been that way since the Wright Brothers started this entire ordeal. There are 6 different types of CAS mission depending on what the air unit is equipped with. They are broken into two types. Strafing - which can be done with either machineguns, cannon or miniguns depending on time frame and theater or ordnance - which can deliver either bombs, rockets or napalm. A random chit determines just exactly what the Fly Boys sent our way.
So, in summary, you draw a
Close Air Support Tactical Event Card. You can play it anytime you like, because any Tactical Event Card can be played at anytime unless it specifically states otherwise. You place the aircraft unit on the map, draw a mission chit to see what it's attack mission will be and move it to the target location possibly triggering Opportunity Fire, if the aircraft survives it then executes it's attack.
Good Hunting.