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Reason for No Show

AdmSteebe

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Hello Everyone,

I've been digging around the scenario editor and making my own scenario and was curious the reason for reinforcement schedules having "no show" for some units.

Thanks,

Steve
 
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Hello Everyone,

I've been digging around the scenario editor and making my own scenario and was curious the reason for reinforcement schedules having "no show" for some units.

Thanks,

Steve
The mechanics and purpose are explained on Page 51 of the SceneMaker Manual.

In scenario design terms, it is the means to design the Reinforcement Schedule options on the set up screen for each game.

The "Favor Allies", "Favor Axis", and "no reinforcement" toggles can add or subtract reinforcements from the historical force. Rather than build separate force structures for each toggle, the "no show" option is a means to use a master force structure and leave specific units out of the designated reinforcement schedule toggle.
 

AdmSteebe

Member
Joined
Sep 15, 2017
Messages
10
Points
1
Age
54
Location
Red Bluff, CA
The mechanics and purpose are explained on Page 51 of the SceneMaker Manual.

In scenario design terms, it is the means to design the Reinforcement Schedule options on the set up screen for each game.

The "Favor Allies", "Favor Axis", and "no reinforcement" toggles can add or subtract reinforcements from the historical force. Rather than build separate force structures for each toggle, the "no show" option is a means to use a master force structure and leave specific units out of the designated reinforcement schedule toggle.

Thank you Jim for the response.
 
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