Welcome to the LnLP Forums and Resource Area

We have updated our forums to the latest version. If you had an account you should be able to log in and use it as before. If not please create an account and we look forward to having you as a member.

SITREP

JArraya

Member
Joined
Apr 16, 2015
Messages
113
Points
18
Age
49
Location
UK
Great news indeed! I don't think I have ever waited for a patch with such anticipation.
 

Dave 'Arjuna' O'Connor

Panther Games Designer
Joined
Jul 31, 2014
Messages
3,415
Points
113
Location
Canberra, Australia
Website
www.panthergames.com
SITREP Thu 10 Sep 2020

Hi all,

We've hit a snag here this week. I have a bug in the new partial replanning code which sees new reinforcements going on hold. It doesn't happen all the time but when it does it can rob a side of significant force for a period of time - ie until the on map boss does a complete replan. I've managed to trap the occurrence today. I'll try and squash it tomorrow. But it will mean the build won't go out till next week. Sorry.
 

nelmsm

Member
Joined
Feb 21, 2017
Messages
16
Points
3
Age
64
Location
West Texas
No need to apologize. I just appreciate all the hard work you've put into this and I can be patient .
 

Dave 'Arjuna' O'Connor

Panther Games Designer
Joined
Jul 31, 2014
Messages
3,415
Points
113
Location
Canberra, Australia
Website
www.panthergames.com
SITREP Fri 11 Sep 2020

I fixed the bug in the partial replanning code, along with two other bugs thrown up by the autotester. One of these highlighted an error in the reinforcement arrival code. At game start all on map bases have their depot's dump initialised with supplies. However, when a base arrives as a reinforcement, it was initialising the base unit's supplies but not those of its depot. So the base essentially arrives without any supplies to send forward. That's fixed now.

I've kicked off the autotester again and will review the results tomorrow.
 

Dave 'Arjuna' O'Connor

Panther Games Designer
Joined
Jul 31, 2014
Messages
3,415
Points
113
Location
Canberra, Australia
Website
www.panthergames.com
Yeah good news. Sorry I was too exhausted last night to post, but I've almost finished the new build 5.2.46. I just have to convert the data for the core scenarios and then I can finish it off. Should get that done Monday morning. Pavlo and I will then work up the installers for Steam and LNL. Shouldn't take long. Then I'll convert the data for the various existing modules and work up an installer for the new Bradley at Bay module. Touch wood, I'm aiming to wrap up all this by the end of next week. We'll need a couple of weeks to playtest the BAB scenarios with the latest build. So it should go on sale in about three to four weeks.
 

john connor

Member
Joined
Oct 22, 2014
Messages
2,488
Points
63
Age
60
Location
Brussels
Great news, Dave. Progress! Well done! Look forward to the playtesting.

To be clear, is the plan that the new build goes out to LnL and Steam as a kind of 'open beta', without the usual 'internal' testing? But not the BaB module? That gets 'internal testing' with the new beta build .46 before going on sale?
 

Dave 'Arjuna' O'Connor

Panther Games Designer
Joined
Jul 31, 2014
Messages
3,415
Points
113
Location
Canberra, Australia
Website
www.panthergames.com
Great news, Dave. Progress! Well done! Look forward to the playtesting.

To be clear, is the plan that the new build goes out to LnL and Steam as a kind of 'open beta', without the usual 'internal' testing? But not the BaB module? That gets 'internal testing' with the new beta build .46 before going on sale?
Yep.
 
Top