Welcome to the LnLP Forums and Resource Area

We have updated our forums to the latest version. If you had an account you should be able to log in and use it as before. If not please create an account and we look forward to having you as a member.

Misc Questions

Jankomatic

Member
Joined
Sep 23, 2015
Messages
26
Points
3
Age
53
Location
Florida
Can a mortar fire at a hex with nothing in it? Just to put the FFE down to either help with moving up behind the degrading hex of the FFE or try and keep someone from moving into that hex?

If you are IN a bunker and get hit with a Flamethrower and are shaken. Do you JUST get out of the bunker and stay in the hex or do you get out of the bunker AND back up to another hex?

Pretty sure these next two we know the answer to, just looking for verification.

Leaders can NOT user their LD modifier when spotting.
If you LC you can move one hex no matter what the movement cost unless prohibited(like by three hill slopes) but if it was a legal move and cost 8 MF you could LC.
 

Rydo

Member
Joined
Nov 12, 2016
Messages
477
Points
43
Location
Somewhere
Can a mortar fire at a hex with nothing in it? Just to put the FFE down to either help with moving up behind the degrading hex of the FFE or try and keep someone from moving into that hex?

"Mortars can also fire indirectly at spotted hexes to which a Leader/Scout has a LOS. Leaders/Scouts can call onboard Mortar fire against a hex they spotted during the current impulse." - rulebook page 48.

As long as the leader has LOS to the hex he can call in mortars or OBA. So yes.

If you are IN a bunker and get hit with a Flamethrower and are shaken. Do you JUST get out of the bunker and stay in the hex or do you get out of the bunker AND back up to another hex?

"Units inside the Bunker are considered to be in a separate hex from the hex it is in. A Bunker is like a hex within a hex." - rulebook page 57.

"The retreat must increase the distance between the retreating unit and the unit conducting the Flamethrower attack. The retreat cannot reduce the distance between the retreating unit and any other enemy unit in the retreating unit’s LOS." - rulebook page 8.

Taking those two notes into consideration, i'll go with a "ELIMINATED" result for the poor shaken units.

I mean, they are shakened by the fire, they move away one hex ( that will be the same hex they were in since the bunker is considered a hex within a hex ) they will find themselves at the same distance from the attacking unit not distant as page 8 says so they are eliminated.

Probably the fire was also coming from the outside and they all perished.

Leaders can NOT user their LD modifier when spotting.

Leaders CAN use their LD modifier when spotting.

"Leadership Modifiers apply and are subtracted from the die-roll." - rulebook page 25.

If you LC you can move one hex no matter what the movement cost unless prohibited(like by three hill slopes) but if it was a legal move and cost 8 MF you could LC.

"units with a MF equal to or greater than one can always move one hex, no matter the cost, or enter/exit a Bunker or Cave or change one level of a Multi-story Building within the hex they currently occupy. If a unit must expend ALL of its MPs to move one hex (or within one hex) it cannot Low Crawl or Assault Move into the new hex." - rulebook page 18.

Pretty clear they can move into the 8 MF hex but not low crawl into it.

------------------------------------

And that's all! I hope i've helped! Pretty tricky questions i must say :)

Also i hope you don't mind if i used direct citations from the rulebook as it will help other players to know from where i gave you the answers. :)

See you!
 

Tige

Member
Joined
May 19, 2018
Messages
3
Points
1
Age
51
Location
MS
Im looking at page 18 & 19 of the 4.1 rules that I downloaded from the resource page. I dont see the sentence "If a unit must expend all of its MPs to move one hex..." anywhere.
 

Tige

Member
Joined
May 19, 2018
Messages
3
Points
1
Age
51
Location
MS
Im looking at page 18 & 19 of the 4.1 rules that I downloaded from the resource page. I dont see the sentence "If a unit must expend all of its MPs to move one hex..." anywhere.

Nevermind, I am blind. I just read it. Thanks!
 

Stéphane Tanguay

Moderator
Staff member
Joined
Aug 2, 2013
Messages
1,269
Points
63
Age
56
"Mortars can also fire indirectly at spotted hexes to which a Leader/Scout has a LOS. Leaders/Scouts can call onboard Mortar fire against a hex they spotted during the current impulse." - rulebook page 48.
As long as the leader has LOS to the hex he can call in mortars or OBA. So yes.

Actually, the hex has to be spotted. A hex with no unit in it cannot be spotted so that would be a No based on this very strict interpretation of the rules
 

Rydo

Member
Joined
Nov 12, 2016
Messages
477
Points
43
Location
Somewhere
Actually, the hex has to be spotted. A hex with no unit in it cannot be spotted so that would be a No based on this very strict interpretation of the rules
So, in this case, what the leader should do?

The leader can't see enemy units but can see the hex but since there are not enemy units in it he can't try to spot the hex since its empty?

Actally i've never fired at empty hexes because enemy units could pass trought them later but it can be a viable tactic, call in a barrage in a possible enemy key point...i don't know for sure, I would say yes but i'm not 100% sure about that.
 

Jeff Lewis

Member
Joined
Jul 20, 2013
Messages
416
Points
43
RE the Mortar ? . . . Well, the hex would need to be Open terrain or under a Spotted marker to be eligible for this. . . . Seems like a waste of the Mortar's impulse, IMHO. But, by all means, fire away.
 

Jeff Lewis

Member
Joined
Jul 20, 2013
Messages
416
Points
43
The Low Crawl thing has been added to 6.3 in the v5.0 rules, so it's not a needle-in-a-haystack rule anymore.
 
Top