john connor
Member
The main problem, SamuraiN, is not the HQs leading out front for the player (who can do as you do, or, at any rate, monitor movement and intervene) but for the AI controlled enemy. And whilst you might have expected some lower level soviet leaders to lead from the front (though most often we read about them pushing from the back, with threats...) in game we're talking about whole higher HQ formations leading off. It's when you're playing as Axis, for example, and you come across the XXX Corps HQ ahead of all other enemy troops, for instance. Obviously, that didn't happen as a practice in real life. Anyway, Dave seems very close to fixing it for HQs, fingers crossed. I hope the similar fix for arty follows quickly as one of the reasons there is sometimes less enemy arty (AI controlled enemy arty) is that the enemy AI controlled arty isn't basing sufficiently far back and hence is always busy moving instead of shooting...