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White Star Rising Module Rules

White Star Rising Module Rules v3.0

It's the summer of 1944, and Allied forces fight to liberate occupied France from Germany. It's a titanic struggle that pits the advanced weaponry of the German Army against the airpower, artillery, and ever-improving soldiers of the Allies. Welcome to the Nations at War series.

White Star Rising is the first game in the Nations at War series. White Star Rising depicts platoon-level combat in World War II. In White Star Rising you'll find everything you're looking for in a platoon-level game: armor, artillery, infantry serving as more than cannon fodder, command and control, air support, and desperate close assaults that leave the victor in possession of the ground and the defeated in headlong retreat. All are included in an easy-to-learn and challenging-to-master game system. White Star Rising, focuses on the fighting between the Americans, their British allies, and Germans, Unit types include vehicles, soldiers, and weapons of the armies that fought in France, Belgium, and Germany in 1944-45. You'll fight battles at Omaha Beach, in the Lorraine, on the outskirts of Belgium, and in Germany itself.

In the Second Edition, you will find we designed everything from the ground up, newly designed maps, counters, player aids, scenarios, and of course v2.0 of the Core Rules. We now include a new design of your own scenario generator adding hours of play to your game.
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