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Looks really interesting Devin. Have you thought of using VASSAL as a playtest bed as well? An extension to the HotM VASSAL module could be made...
The walls on the actual bridge graphic.
The Canadian Army is still missing after all these years. :arghh:
This. Just because the rules let you do a thing, doesn't mean it's the best thing to do.
Heroes of the Nam - Vietnam
Heroes of the Red Star - 1985 Nato vs Warsaw pack
Heroes of the Falklands - Falkland Islands War
Day of Heroes -...
The modifier for range is taken into account with each units Range Factor. You'll see unit that are primarily armed with submachine guns have...
The VASSAL module is not 4.1 or 5.0. The module is rules independent. The module has no rules enforcement. You need to have the rules to play. If...
ver 5 rules are just about clarifying and fixing errors. No changes to counters or any components.
Chuck has it right.
Modern armour combat is also a lot more deadly and at longer ranges.
I agree with this.
Or you can do what a lot of us old timers do and just don't use crews. Assume they just run and hide for the rest of the scenario.
Also.. I didn't think that the LAW counters in the game were single use but actually represented a stash of such weapons. That's how the...
Who you calling OLD! o_O
Tony is correct.
Nope. The SW must be used in the same impulse as the inherent FP. If you don't, or can't, used one or the other it's use is lost until next turn.
Lots of bad colonels out there....maybe he made his rank through connections and not by skill....