Separate names with a comma.
This has been requested regularly since Conquest of the Agean was released in 2006 but it is somewhat difficult to achieve.
I love PBEM and 40 turns max per scenario.
In PBEM, my fav scenario length is 25 - 32 turns. I can go to 50 turns and once played 90 turns.
A 90 email scenario takes about 120 days to...
I have never played with orders delay!
Yes I agree. I can only last 10 game minutes between issuing orders. So a PBEM scenario could only last 300 minutes or 5 game hours.
I prefer wargaming H2H no matter how good the AI might be. If this goes ahead I will be very happy!
Dave, you need to create 2 folders in the...
The game "Command OPs 1 - Battles from the Bulge" came with 7 video tutorials.
They can now be found on Youtube.
Watch Youtube on your netbook...
There are a series of tutorials on Youtube named Command Ops.
I started Battles from the Bulge and the ~ key shrinks units to a small size as it has always done.
I have just downloaded the game engine for...
It is obvious!
All scenarios should be listed by name, general location and complexity. Then I can sort by criteria and select a...
The scenarios are the same. It is the game engine that has changed.
So, the features are improvements to the game engine - not to the scenarios...
No Dave that makes it too complex.
An artillery unit is detached from it's parent HQ and attached to HQ 2
When HQ 2 moves all it's subordinates...
See my post nearby re the "Cancel" button
Thank you for this
1. To be able to watch an AAR made by somebody else
2. If somebody else has a later version of the game engine that I can still watch the AAR...
If you are driving a tank or flying an aircraft, then it is a version of First Person Shooter - not a wargame.
Of the 20 listed, only 4 are...
It is AI. It will always commit the airstrike in the wrong place.
There ought to be an option we tick so the game pauses automatically.
I like it :)
Please retain waypoints. Every game AI is too dumb to follow the correct route with fewer or no waypoints.
I feel we should retain waypoints. In every game the AI is not good enough to select the correct route. In many cases I place lots of waypoints...