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  1. Philip Devine

    Beta Test White Star Rising

    We are closing in on finishing the game, and we want to enlist some of LNLs best to beta test the game! We will be setting up a private forum for beta feedback, so in the meantime if you are interested in helping us release the game as smoothly as possible by providing some early feedback, just...
  2. Philip Devine

    First Look At White Star Rising Digital Edition

    Didn't realize that got posted! Well yeah as the description states, there's more that has been done since that video but you can pretty much get the general idea :) so any comments are welcome!
  3. Philip Devine

    First Look At White Star Rising Digital Edition

    I'm not sure what the status on the video is since Davids team takes care of it, but right now we're making sure all of the details are covered. As you know there are lots of things to keep track of, and lots of different interesting side effects and we don't want to miss them. We are...
  4. Philip Devine

    First Look At White Star Rising Digital Edition

    Hey Punisher, it's definitely looking like it! Right now all of the main systems are already in place: Movement, attacking, line of site, terrain modifies, chaos, fate, AI, and even basic multiplayer. Now we're just fleshing out all of the content (scenarios, chits) and testing testing testing!
  5. Philip Devine

    First Look At White Star Rising Digital Edition

    Yes, at release it will have fully AI controlled opponents, online multiplayer, scenario rule enforcement (so if a scenario outlines that certain forces can only be placed in woods, etc, it will show you where your counters should go), and lots of other conveniences that should make the game...
  6. Philip Devine

    First Look At White Star Rising Digital Edition

    Hey Punisher, I don't think the forum has been activated yet for NAW for me to post there, but we are already very far into development for nations at war. Expect a video soon :)
  7. Philip Devine

    First Look At White Star Rising Digital Edition

    It will be ready this year, and I'll be keeping everyone updated in the Nations at Ware digital game forum!
  8. Philip Devine

    Why Barter?

    Hey go ahead and check out the new patch, almost all barters have been greatly improved
  9. Philip Devine

    Falling Stars won't open-Bug report

    We are working on a 32 bit version patch to fix this issue. I'll let you know when it is available.
  10. Philip Devine

    Falling Stars - Tactical Actions Screen Bug

    I've seen this before, I think the hovers are having trouble if the mouse moves too fast. I'll take a look at it, thanks!
  11. Philip Devine

    Falling Stars - OCF Capacity Production Bug?

    That is actually the intent of the production limits. You can create as many units as the planet has resources for. So while it's related to a planets resources, you can spend as many resources as you want as long as you don't go over the unit amount.
  12. Philip Devine

    Why Barter?

    Hi there, sorry for taking a while to respond! Bartering has gotten a HUGE increase in usability in our next patch. You'll find yourself sitting on top of planets until an opportune time now, which should really increase the depth of strategy involved with bartering, as well as interplanetary...
  13. Philip Devine

    User Interface (UI) Programmer Required

    I'll see if I can refer someone you way, I'm sure a lot of people would love the experience of working with you guys!
  14. Philip Devine

    Beta test the new "Single Player vs. AI"!

    Hi Richie, thanks for the interest! We're working out some issues with save games, and after that I'll throw you a build! If you don't care about saving games, then I can send you one today, just let me know.
  15. Philip Devine

    Beta test the new "Single Player vs. AI"!

    I'll message you directly. I'm actually testing the build now and will message you shortly
  16. Falling Stars - War of Empires: Ground Battle

    Falling Stars - War of Empires: Ground Battle

    The Uubariat vs the Terran Matriarchy on a desert planet!
  17. Philip Devine

    Beta test the new "Single Player vs. AI"!

    Hi Everyone, we are pushing out the build today, lots has changed in this version! let me know what you think as always.
  18. Philip Devine

    Beta test the new "Single Player vs. AI"!

    Hi Harvey thanks for the interest! This next build is a huge one, and there is a lot we want to include in it so it will take longer than our normal 2 week release schedule. It will include online multiplayer, as well as the total reworking of one of the mechanics that we implemented based on...
  19. Philip Devine

    Feature Focus: AI and Unit Creation

    Hi Mario, there is no ship building in Falling Stars, and at this point I don't plan on having it. One of the major downsides to having a ship-designer in an AI-driven strategy game is that at higher difficulties they need to be developed to take the most optimum design or else the AI will lose...
  20. Philip Devine

    Beta test the new "Single Player vs. AI"!

    Hey RedJack! thanks for the interest, I will release the next build sometime over break unless you have time to play and get some feedback to me today! Let me know what works for you. Philip
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