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  1. Joshua Delahunty

    Endseig (last scenario) setup question/issue

    For NATO, 4th Guards gets (among other things) 1xBRDM-2* 2nd Ranger gets (among other things) 1xBRDM-2 and 58th Motor Rifle gets (among other things) 1xBRDM* <=== WHAT is this? [there are only two BRDM-2 markers in the game, and nothing without the -2 on it that I can find, if that makes...
  2. Joshua Delahunty

    Masquerade screenshot

    I'm FAIRLY certain there's no need for CO counters in that convoy on the map; but if I'm wrong please someone speak up...
  3. Joshua Delahunty

    Masquerade screenshot

    Here's a screenshot of the opening stage of Masquerade (this should be a hint that I'm getting close to done ; - ) )
  4. Joshua Delahunty

    First screenshot from Nuklear Winter '68 ZunTzu Gamebox

    So already I think I discovered a problem. The Drittes Reich starting piles should have CO counters in them, is that correct? The 1/130 and 2/130 are involved in this scenario, so there should be two CO counters added to the board for startup, right? (Black hand is the opposing force, so no CO...
  5. Joshua Delahunty

    Heroes of the Pacific Digital Edition

    Better now, or in January? ;)
  6. Joshua Delahunty

    Heroes of the Pacific Digital Edition

    I'd like to point out that David talked about a Player's Finder and Module Depot (potentially) for January, not necessarily a game release... :-/
  7. Joshua Delahunty

    Lock 'n Load: the LEGO set of wargaming

    Mark continues to show how the Lock 'n Load system is just one big LEGO set for creating war game scenarios... :-) http://overdaedge.blogspot.com/2014/10/fury-tiger-battle-reenactment.html
  8. Joshua Delahunty

    Starting setup for Cassino Redux scenario (in ZunTzu gamebox for Nuklear Winter '68)

    Here's the starting setup for Cassino Redux. Drittes Reich forces are arranged to the north of the board (their initial placement is the Holterberg hill and adjacent to Graffeln). NATO forces are near the southwest corner of the map, near their entry point. Forces are arranged in rows...
  9. Joshua Delahunty

    Counter Tray for Drittes Reich forces in ZunTzu Nuklear Winter '68 gamebox

    While it's not a built-in function to ZunTzu, counter trays can be simulated with very careful placement of counter stacks on a custom tab ("layout," in ZunTzu parlance). This shows the Drittes Reich forces in Nuklear Winter '68.
  10. Joshua Delahunty

    First screenshot from Nuklear Winter '68 ZunTzu Gamebox

    I've posted a screenshot for the first scenario of NW68 in its ZunTzu gamebox: click here to see it in the media section: http://forums.lnlpublishing.com/media/nw68_prodigalsons.98/ If any veterans of the game want to point out where I misunderstood something, or made a judgment call that...
  11. Joshua Delahunty

    Mare Nostrum Status

    _ The cool thing about ZunTzu is, if the positions of the items don't change on the counter sheets (or on maps), then you can swap in the assets from playtest to release, and everything will be hunky-dory. No adjustments needed.
  12. Joshua Delahunty

    Mare Nostrum Status

    The ZunTzu developer starts crying into his Wheaties... ;) "Sounds like fun!" I mean. :)
  13. Joshua Delahunty

    The first look at Hollow Cell

    This is a bit of an unabashed opinion, but I think that the futuristic typeface being used is going to make the game look dated much more quickly than if something more timeless were used. Maybe I'm just a grumpy old fart ;), but that is my first impression. Everything else looks great!
  14. Joshua Delahunty

    Hello to all!

    I'm "with the company," so you might think I'd be jaded (or biased), but I've been following this on BGG, and I'm really excited to check it out. As in, civilian-in-the-crowd excited. Can't wait! :)
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