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  1. Tom Proudfoot

    Some bugs in the vehicle rules

    OK thanks, I think both of these are fixed for the next build.
  2. Tom Proudfoot

    No more updates?

    Nope, I was just out of town for a few weeks in October and now am in the middle of some changes to the multiplayer code that basically break it until I am done with it. I am in the home stretches but it's already taken two weeks more than I originally thought so no real prediction yet.
  3. Tom Proudfoot

    Buttons to launch browser not working

    Ugh, I'm unfortunately out of ideas. Hopefully someone else can have it happen and we can look for a pattern. :(
  4. Tom Proudfoot

    Buttons to launch browser not working

    Yeah, it sounds like your system is just straight up blocking the function to open the browser (a Unity function called OpenURL; a brief google by me doesn't show much about this issue, unfortunately - there is one vague mention of a popup blocker interfering with it and I guess that might make...
  5. Tom Proudfoot

    Buttons to launch browser not working

    Do the 'Rules PDF' buttons on the scenario selection screen work (Battles to the Rhine, for example)? (They use the same URL launching method)
  6. Tom Proudfoot

    Scenario creation thread. Follow along if you want

    You should only have one of those "Standard VP Comparison" victory conditions, not two. Right now it is sort of trying to figure out both (and they have competing requirements since the Side Attempting is different on each one).
  7. Tom Proudfoot

    LnLT Digital Bug List

    Yep, the AI was a little confused. It had a Shaken tank, which it was trying to decide if it could use for an Overrun attack, and all its desperate attempts to find a legal movement path to a target - with the Shaken movement restrictions applied - were taking about six years. Easy fix: I...
  8. Tom Proudfoot

    LnLT Digital Bug List

    Yeah that save is super slow - yeesh! However, I've been working on some scenarios that have a ton of units as well and don't see the same kind of slowness, so there's something weird going on. Investigating now! :)
  9. Tom Proudfoot

    LnLT Digital Bug List

    Sorry, I haven't had a chance to look at this yet but I do see it and it is in my queue.
  10. Tom Proudfoot

    LnLT Digital Bug List

    Ok I loaded it up in the editor and see what the deal is. :) It appears that Sgt. van Hoose is a passenger of some unit that got deleted, and it "crashes" when the scenario starts and it tries to put him in the proper spot. I say "crashes" because Unity tries to gamely keep going after a...
  11. Tom Proudfoot

    LnLT Digital Bug List

    Sounds like it's getting hung up on some event or setup thing. Can you attach the scenario file here (not sure of the file limits)?
  12. Tom Proudfoot

    Can Weapons Teams Like AT guns be Towed in the Tactical Digital Version?

    No, you're doing it right, I missed a spot in the reinforcement interface. Not sure why my first test even worked. :) Anyway, should be fixed in the next build, sorry for the confusion!
  13. Tom Proudfoot

    Bug - Night Combat is not working as written in the rules.

    I believe this is fixed in today's build.
  14. Tom Proudfoot

    Normandy - Bridgehead at Cauquigny - SSR Concealed Americans not being deployed by AI.

    I was unable to repeat this on my own (I started the scenario and Americans were popping up all over) so yes, a bug report would be handy. Thanks.
  15. Tom Proudfoot

    Can Weapons Teams Like AT guns be Towed in the Tactical Digital Version?

    Today's build has the checkbox on the unit attributes list; "start towed". Could a 251 halftrack be a prime mover? There's a few types of those scattered around.
  16. Tom Proudfoot

    Can Weapons Teams Like AT guns be Towed in the Tactical Digital Version?

    I have to put in the checkbox on the unit attributes before it will work.
  17. Tom Proudfoot

    Bug - Night Combat is not working as written in the rules.

    Yeah it seems like it is not checking that any more, for some reason. I suspect it is due to the fixes I did a week or so ago for the support weapon mortars. I'll take a look at it.
  18. Tom Proudfoot

    Can Weapons Teams Like AT guns be Towed in the Tactical Digital Version?

    It's not a general rule, but there is an SSR in a Normandy scenario (Bridge at Chef du Pont) that does it. I just checked and the relevant flag is not accessible in the editor right now but I will put it on the to-do list, it is easy enough to add the checkbox when I get a moment. The only...
  19. Tom Proudfoot

    Interface Bug - Missing windows

    Actually I just got an email from the 'other' person with the problem and they figured out the positions being screwed up - the file I am saving with the window data is dumping out all the info in local decimal format. Translation: I want it to save numbers like, say, 2.4 or 7.2938391 to this...
  20. Tom Proudfoot

    Interface Bug - Missing windows

    I feel like there must be some strange scaling thing going on. Another person reported similar problems and they are also in 2560x1440 so that seems a likely culprit. My system is 1920x1080 which is the same aspect ratio but the Unity UI stuff is super complicated with like three different...
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