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  1. fulgar

    stacking limit and melee (solved)

    Thanks a lot for this clarification Ralph the answer was in the first phrase of the paragraph 1.3 In a hex, each side can have up to: 3 squad, 2 SMCs and 2 vehicles. Just a little word which makes a huge difference. I should have read this paragraph more carefully
  2. fulgar

    stacking limit and melee

    Sorry I've sent my question in the wrong section of the forum
  3. fulgar

    stacking limit and melee (solved)

    Hello suddenly I'm confused with the rules 1.3 stacking says : These stacking limitations apply at ALL TIMES—unless otherwise stated in a scenario’s special rules (SSRs)." but 8.0 melee combat says in example 1 : "...More specifically, two US Airborne 2-5-4 Squads equal 4 FP factors in Melee...
  4. fulgar

    stacking limit and melee

    Hello suddenly I'm confused with the rules 1.3 stacking says : These stacking limitations apply at ALL TIMES—unless otherwise stated in a scenario’s special rules (SSRs)." but 8.0 melee combat says in example 1 : "...More specifically, two US Airborne 2-5-4 Squads equal 4 FP factors in Melee...
  5. fulgar

    Version 5 rules - LOS examples 5 and 7

    sorry for my english. there is another way to visualize the situation. Example 5 , the two squads have their feet on the ground floor (level 0) and their eyes at the level 1. Their eyes are at the same level than the top of the brush (they can't see over the brush). Example 7 the two squads...
  6. fulgar

    heroes and satchel charge

    thank you Captain Darling for the compliment on my avatar and thank you for the quality of your a answers BTW what kind of miniature game are you playing?
  7. fulgar

    heroes and satchel charge

    OK on the last rules version 5 page 17 says :"Heroes (11.2) firing a SW forfeit their IFP." So they shall not use their IFP so my situation shall be resolved with 2MF then throwing the satchel with D6+6FP thanks for the clarifications.
  8. fulgar

    heroes and satchel charge

    thank you Stéphane Best Regards
  9. fulgar

    heroes and satchel charge

    perhaps there's another possibility with only using the satchel charges and in this case we could have D6+ 6FP (satchel charge only) because no IFP are applied and we will respect the 1.6.3 rule that states "Satchel Charge attacks do not receive any other DFT attacking unit’s die- roll...
  10. fulgar

    heroes and satchel charge

    Hello, if a heroes (with a FP of 1) is moving with an assault move and then fires by throwing a satchel charge to an adjacent hex during the same impulse. How did you manage this situation ? There's no modifier for the satchel charge and there 's is a -2 modifier for the heroes's FP ? Are we...
  11. fulgar

    Heroes of the Pacific Successfully Funded

    Que c'est BO ! je t'envie David:p
  12. fulgar

    ADOH counter question

    for the tiny "m" see paragraph 8.3 of the V3 version rule book .
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