Welcome to the LnLP Forums and Resource Area

We have updated our forums to the latest version. If you had an account you should be able to log in and use it as before. If not please create an account and we look forward to having you as a member.

Search results

  1. miya

    Open beta of the new patch is available on Steam

    I have one other thing. Please look at B company 35 Tank battalion in the screenshot and recording below. The original order was a probe attack, the "assault at" time is set to 07:05. The company ignores the time set and drives direct to its objective. I observed this behaviour now several...
  2. miya

    Open beta of the new patch is available on Steam

    I have another example of a stuck unit. Here TF Chappuis stopped during its move to the FUP. A recording is attached to this message. Also I noticed a minor error in the Overloon 1 scenario of the Westwall module. Please look for the 440 Arm FA Bn. The unit symbol is numbered 434 but must be 440.
  3. miya

    Open beta of the new patch is available on Steam

    Sorry, I referred to an additional save game in the uploaded zip-file. Here I play as the Allies and just finished to give my orders for the start of the scenario. I think that means I have to check the security settings inside the steamapps/command ops2 folder.
  4. miya

    Open beta of the new patch is available on Steam

    Setting the artillery time now works and the engineers in the two Westwall scenarios are now correct as well. I'm afraid recordings are disabled on Steam. The recordings folder is empty. But i can post some saved games. I played the Tutorial and saved it on several occasions. On day on 35 Tank...
  5. miya

    Open beta of the new patch is available on Steam

    After playing a few games this morning i want to give my first feedback. i'm sorry to say it, but I have run into some issues with the beta version. Maybe other players can confirm my observations. First: Setting a start-time for an artillery bombardment no longer works. Bombardment always...
  6. miya

    SITREP

    Any news ?
  7. miya

    Battle of Groningen

    Hallo Geo, I played a little further and want to give some more feedback. I think german units are to well supplied and the reaction of german troops is still to fast. I even would opt for decreasing the Staff-Quality and Commander-Efficiency of all the german units and thus increasing the...
  8. miya

    Battle of Groningen

    Yes, I see. My thought is, since you are using your own estab-file, you have the freedom to change the colour combination. Nevertheless I found something that should be corrected. This time on the map. Three bridges are not working as intended, please see my screenshot. Once i read an advice to...
  9. miya

    Battle of Groningen

    Hallo Geo, thank you for your efforts to bring us this very beautiful map and this interesting, fascinating setting. That phase of the war is very often overlooked when it comes to strategy games. I want to share some thoughts, maybe some improvements can be done. The signatures for...
  10. miya

    Namur - Bridgehead over the Meuse

    I can confirm, the size of my file is 2928 KB too.
  11. miya

    Namur - Bridgehead over the Meuse

    Well, I'm not sure what happened here or better said, I have no idea what the problem is. I can only guess that there is something wrong with your files. Perhaps you can try to load the "Mayhem on the Meuse" scenario in the Ride Of The Valkyries DLC. This one has a quite similar force...
  12. miya

    Namur - Bridgehead over the Meuse

    Hallo, I used the standard estab file - BFTBEstab.coe. Please make sure you use the game version 5.1.31, the one thats used on Steam.
  13. miya

    Namur - Bridgehead over the Meuse

    Yes, I have played the "Peiper crosses the Meuse" scenario. It is very challenging, espacially as soon as the Allies start to attack the KGs from both flanks. It is tricky to find the balance between moving your KGs forward and still have enough troops to secure the objectives on the map. I like...
  14. miya

    Namur - Bridgehead over the Meuse - small update to AI objectives

    During the last two days I made some minor improvements. - changed the AI objectives and the their priority - changed points for victory for both sides - decreased german supply stocks even further Have fun
  15. miya

    Namur - Bridgehead over the Meuse

    miya updated Namur - Bridgehead over the Meuse with a new update entry: small update to AI objectives Read the rest of this update entry...
  16. miya

    Namur - Bridgehead over the Meuse

    Thank you. I used a good map from the 1940s as a source, so it was not very hard to create this. I already see some of your beautiful maps and scenarios in the Steam Workshop. As soon as all of us have access to the Workshop Manager, I will make it available on Steam.
  17. miya

    Namur - Bridgehead over the Meuse 22.01.19

    Hallo, years ago I created a map of Namur, Belgium and the surrounding area. Unfortunately I lost interest and forgot the file on my hard drive. During the last weeks I returned to CO2 and finally I had an idea for a decent Command Ops scenario. One major thought in this one is, I want to...
  18. miya

    Namur - Bridgehead over the Meuse

    miya submitted a new resource: Namur - Bridgehead over the Meuse - What If scenario for CO2 Read more about this resource...
  19. miya

    Synchronisation with your opponent has been lost

    Hallo, I made an experiment. I started CO2 twice on my computer and began to play a scenario against myself via localhost. A few minutes after the start the game stopped with an error message. Did anybody discovered a similar problem and what can be done to solve it ? Best regards
  20. miya

    Are there any Linux users?

    Perhaps there is a way to play CO2 without using Wine. As an alternative you could use a program like VirtualBox and create virtual Microsoft Windows machine.
Top