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  1. EdJaws

    GPQ: Plan tab

    http://forums.lnlpublishing.com/threads/gpq-whats-the-difference-between-the-white-and-green-text-in-the-plan-dialogue.1649/
  2. EdJaws

    Greetings All - I have returned

    Hi Mark, I started out in the HTTR forum on Matrix and remember how helpful you were. In fact, I dug up your MarkShot's Top Tips for COTA Players PDF and posted a link in this topic --...
  3. EdJaws

    AI Performance

    I had the same problem with getting units to move until Daz set me on the right path; set rest to none if you need a unit to move.
  4. EdJaws

    Return to St Vith Tutorial Planning Aids *Spoiler alert for those playing as Axis*

    For everyone's info, MILSketch is a free program available at: http://www.historicalsoftware.com/HSC/HSCdownloads.htm That link also includes a video tutorial at the bottom of the page and the program itself does have cons and extras in it that you can read about in this review...
  5. EdJaws

    Arty Options

    I don't think I'd like #1 - default to ignore friendly units, as I'm seldom in that situation. Perhaps I don't play as aggressively as you, but I think it would be count-intuative to default bombard your own units. Most of the time, on defense, I'm in good position to do just that. #2 is a good...
  6. EdJaws

    Wiggum's CO2 Sound Mod

    Just downloaded and installed the other day. Thanks for your time and effort Wiggum, good job on the sound mod. It make you feel like you're in the field during a battle. Ed
  7. EdJaws

    Return to St Vith Tutorial Planning Aids *Spoiler alert for those playing as Axis*

    I'm sure the high quality ones will be quite nice, but... if these were line drawings and plain text, I'd be more than happy. Especially the game tips :) are most helpful. When I use Gwenview, a KDE Linux image viewer app, in full screen mode, it fits perfectly on my 1920x1200 monitor with the...
  8. EdJaws

    Return to St Vith Tutorial Planning Aids *Spoiler alert for those playing as Axis*

    I got to say Daz, this is the most in-depth, fantastic, incredible, the bee's-knees, the cat's meow, awe-inspiring, and every other adjective known to man, AAR. I held off reading it until it was complete, or near to it, so I could soak it up without having to wait for the next page and now I...
  9. EdJaws

    Display All Objectives

    This may sound silly but it does anyone wish the objective circle would remain shown when trying to position your units at an objective? When I was experimenting with the Beda Fomm scenario I was individually moving unit into position around the objective. I knew I had time to set them up and...
  10. EdJaws

    Return to St Vith Tutorial Planning Aids *Spoiler alert for those playing as Axis*

    Hi mg422, You can download the CO1 game manual here: https://dl.dropboxusercontent.com/u/21736880/Game_Manual.pdf which is still relavent for the most part until the CO2 manual is finished. Ed
  11. EdJaws

    Units not moving

    Thanks Daz, good answer! I suspected your explaination was the case but didn't want to trouble Dave any more than necessary with concerns other than bugs. The man's got enough on his plate :hungover:. We're all lucky to have your knowledge and dedication helping out. Ed
  12. EdJaws

    Units not moving

    I guess I pretty much knew that would be the response in other cases where you're in mid-battle. I assumed when you're at the start of a scenario, with 100% cohesion or near to it, that the units would be able to respond at once to your orders. Not wanting to make myself look like an ass any...
  13. EdJaws

    Help - how to get support units "into the action"

    To supplement Kurt's fine instructions, you can also turn on the range rings to help show you the effective range for AT, AA guns or any other unit so you can place them manually in the best position. Ed
  14. EdJaws

    Units not moving

    Replaying the previous save the 8th never slipped. End time stayed put to what it was when I first started the scenario. I restarted the scenario multiple times and almost all slipped the start and end time with various start times and waypoints. I quite possibly confused myself though with all...
  15. EdJaws

    Units not moving

    I restarted the game and set conditions like I did before. 10th in an attack vee formation. 8th in an attack arrowhead formation with 3 way points delayed 1 hour. CCB to defend in an all around formation. This time I set all messages which I didn't have on before. As I could now see: At D2...
  16. EdJaws

    Units not moving

    That doesn't explain why the 8th "lost" it's orders. I've seen this happen in the Beda Fomm scenario I played a half dozen times and reissuing order would get the units to move, but after the normal delay. If I try your recommendation I'll be issuing new order which will bypass the problem. I...
  17. EdJaws

    SITREP

    I got a few years on you and I've slowed down quite a bit. I sometimes wonder why the hell you endeavoured to update CO with all the long, hard work it entails. A lessor man might quit but you obviously have passion for Command Ops. Ed
  18. EdJaws

    GPQ - How Do You Use Artillery?

    Wow, I never thought of that, thank you sir. Just enough control to help but not too much to pull your attention away from the overall battle. Have a :cigar:.
  19. EdJaws

    Units not moving

    I started to play Patton's Favourite and was going to take my time. Unfortunately my unit want to take their time too. I issued orders to the 3 HQs. The 10th to assault Burnon immediately in a vee formation. The 8th to delay 1 hour then assault up the hill southwest of Chaumont in an arrowhead...
  20. EdJaws

    SITREP

    Ditto Dave. Just make sure you get enough R & R. We don't need a grumpy old man :oldman: coding our favourite game. :D
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