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  1. Starman

    LnLT Solo corrections/updates

    On last nights On the Air with Lock 'n Load Publishing S3 E1 there were general discussions on the revamp of the Solo system. To turn it from a generic system to a tailored by situation/scenario system. I felt it's strength vs it's roots(COH) was that it is generic. The good news is that the...
  2. Starman

    WaW85(NAW)solo assistant Opportunity fire rules-effectively pointless

    This is my third post and I have offered solutions but unless I have missed it there has been no official response. Opportunity Fire Issue Following Priority order for potential Opportunity fire by AEO unit all but card 18 would result in eligible AEO unit firing ,47 out of 48 card pulls...
  3. Starman

    Towards a tighter Solo Assistant & correcting Opportunity Fire

    Reposted as originally embedded in another thread. Updated due to rules clarifications and review I have been developing an SA that requires less player interference and addresses other issues in the current one. The aim is to not have to think for the AEO and focus on your own units...
  4. Starman

    Error on Solo assistant player aid card.

    On the priority table column heading for Range includes and LOS. It shouldn't as the rules do not include it, if it is intended then it would prevent assaults and Move/Fire that began the move with no LoS to a Player Unit.
  5. Starman

    WaW85 Solo SA and Opportunity fire.

    EDIT updated see post https://forums.lnlpublishing.com/t/6020 On examining the deck in offensive and defensive mode, the big glaring issue is the opportunity fire rule. As all the cards have fire in either the point blank or effective range priorities and none in the Long range.
  6. Starman

    Clarifications on blind spots clarifications

    The clarification reads "Count the number of hexes between the higher unit and the obstacle; this is the number of hexes in a straight line behind obstacle which cannot be seen." It isn't strictly speaking between as that would exclude the obstacle a better wording would be count the range in...
  7. Starman

    10.7 Combat Results & Post-combat Missile Ammo Check

    Should read 10.7 Combat Results as no mention of Missile checks in 10.7, 8 or 9 the rule is in 10.10 Missile Ammo Check Immediately after a unit executes Direct Fire with its green AP value (ATGM-armed units); or its blue AP value if it also has a blue Range value (SAM units), it rolls 2d6...
  8. Starman

    EW on units not on the map

    In many of the video playthroughs EW rolls are not being carried out when units are off map , correct if hidden placement but wrong if in HQ/SW Holding box IMO the rule should also include those Formations held on End Operations card. 5.2 EW Effects The player who wins the card may place an...
  9. Starman

    HQs as passengers on an eliminated ground unit

    10.7.3 Results versus Transport units and Passengers ...... If a ground Transport unit is eliminated, roll 1d6. ..... » On a result of 4 - 6, the Passengers and any HQ or Leader with them are also eliminated. Qn: Does this mean the Leader or HQ is eliminated? Or Should read it read similar...
  10. Starman

    Improved positions in assaults.

    Improved positions are Modifiers to defensive terrain 9.1 Terrain ... Additionally, game markers such as Wrecks, Improved Positions, Fire, Rubble, Burnt Out and Cleared markers can modify existing terrain on the map. 13.2 Resolving an Assault Note: In an Assault, there are no saved hits, there...
  11. Starman

    Quick Rules Set using The Untold Stories

    While I am impatiently waiting for WaW85 to arrive I was looking through the old World at War Rules, 'The Untold Stories' being the goto set of rules and I realised that it provides a quick play rule set in 15 pages for WaW85 which needed very few changes or additions [changed HQs, Leaders...
  12. Starman

    Leader spotting

    Is a Leader automatically eligible to spot. Under spotter it only states "the activated Formation’s HQ." Considering all officer training would include calling in artillery (and air support) although some would take advanced training , it would seem reasonable to add Leaders assigned to a unit...
  13. Starman

    World at War Unit/Forces analysis

    @David/Keith On the WaW85 tactical training thread there are a couple of posts about the units of Waw85 and I replied there were various analysis of them in the Compendium and LoF magazines. I did make the point that most of the unit stats have changed but the strengths, weaknesses and roles...
  14. Starman

    Cumulative fire and terrain modifiers

    In the Rules section 10.6 Direct Fire Restrictions and Modifiers under 10.6.8 Terrain Defensive it states "This Defensive Bonus is cumulative with others in this section subject to the Maximum Defensive Bonus (See 10.6.14)." It is being quoted that Keith has stated this is not the case for...
  15. Starman

    Rule Questions for WaW85

    As requested by Keith to post any errata on these forums. Rules 2.0 Rev 47 Minor : Page 35 yellow call out for EW Exception: Activated units which are normally considered automatically to be In Command (i.e. stacked with the HQ; with a Leader assigned to it; or a Recon unit with a red...
  16. Starman

    Opportunity Fire - Standard/Optional Rule

    Catching up with YouTube and saw a comment about op fire. Suggestion If a unit only spends one hex in LoS of a unit taking Op Fire then it should be allowed to complete its action in that hex before being subject to the fire so that a move/fire or move/unload is not subject to fire until after...
  17. Starman

    Loaded Infantry Assaulting

    The rules state 9.8.3 Unloading into an Assault Passengers not transported by Helicopter Transports may unload into an enemy occupied hex adjacent to their Transport unit. This is only permitted during the movement portion of an Assault Action. I read this as meaning they need to be loaded in a...
  18. Starman

    WaW85 Excess hits on a stack 10.7.1

    I do recall a similar rule in the early days of Eisenbach Gap (not published rulebook) , it didn't appear in the later games and the last first edition TUS rules. Does the additional unit get to save against these excess hits ? Should this be added to the Second Edition changes? Rule Any...
  19. Starman

    Solo rules and Vehicle movement.

    Vehicles within 1/2 with an order to move towards. If the unit they are within 2 of is not a vehicle they should button and then follow movement behaviour Flowchart ignoring bringing on reinforcement options. This should be added to the Vehicle stances Table. If the PU MMC ends up being the...
  20. Starman

    Thoughts on Modern Rules Optional Size

    I am wondering if the optional vehicle size modifier for OFT should only be applied beyond a certain range e.g. beyond 200 metres (4 hexes ) . Under that and certainly at 1-2 hexes it doesn't seem right.
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