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Yes, "chit" wargames are a dying breed, done only as a labour of love. Since the days of selling this game to Defence Depts seems to have come and gone, opening up the code to the fans would be a welcome gesture after the next module releases.
It seems to me that the current waypoint method is the most simple. Trying to dictate multiple different tasks all in one order set sounds like a recipe for disaster. My plans never hold up that well though contact with the enemy, so I can't see getting much benefit from it. I like that forming...
A long scenario does not require a larger map. I have modified several normal sized map scenarios to last an extra week. Works fine, except the reinforcements drop off after a while.
I guess I want longer scenarios, as the short ones are all fast dashes for the victory locations. Any missteps...
Yes, far too many short battles. How many people are actually playing this game head-to-head?
Please post a poll or something. I too did not buy KOAD as there aren't enough long battles.
And I've bought everything from RDOA to present.
For every battle at 2 days and under, I'd like to see an...
Bought Expansion Pack.
Same thing for me, playing HTTR: Second Wave, twice. Wasn't clicking anything. CTD after about 1 hour of play (me time, not game time).
First one happened a week ago on the current build at that time. Second one happened last night using 5.0.15
I would like to see the in-game point-to-point movement/attack lines replaced during playback with more classical battle map arrows, like those seen on that loading screen above. And the larger the forces, the larger the arrow becomes. At present, a company and a division both use the same...
Hi there,
I've mentioned this before, but not on this forum.
I would like to see the Run-To feature of speeding up the game enhanced with a couple of check boxes next to the timer and fast forward buttons.
1> Reinforcements
2> Airstrike
So you set your run to run for a day or two during a...
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