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  1. R

    Where are Steam keys for Knock and Westwall?

    All taken care of. Thanks for the phone call, too! :happy: Best Mike
  2. R

    Where are Steam keys for Knock and Westwall?

    Thanks John. Steam accepted my keys fine, but listed WestWall and KOAD as "Not Installed" after repeated attempts at Steam restarts, etc. However, tonight Steam came up with the files. Never happened before, but this is LnL, right? Anyway, looking forward to the Patton expansion. Thanks again...
  3. R

    Where are Steam keys for Knock and Westwall?

    Registered successfully with Steam, so why are they not downloading via Steam and working? Is this another one of those issues we are waiting for?
  4. R

    Is a Steam install worthwhile?

    Thanks, I appreciate the observations. I'll keep both installs. I did finish a pretty big custom Estab, but pretty sure I can just move it over to the Steam folder.
  5. R

    Is a Steam install worthwhile?

    I purchased and installed the CE and all available DLC on release and am playing version 5.1.28. So, in your expert opinion, what am I missing by not downloading the Steam version? Is there an up-to-date change log somewhere? I'm far from a veteran player, so might not even notice the changes...
  6. R

    Scenarios Command Ops 1 vs 2

    All I know is without the ability to modify the stock scenarios, I am a dead man and the game loses all appeal (for me). I'm not sure I follow all of the discussion above, but I'm sure this would never happen. But yes, we all need to get on board with CO2 modules (as I have done), and very cool...
  7. R

    SITREP

    Wow, wish I had room for a second monitor! That looks like a proper wargame. Question - Will the update be available through the updater or only for Steam users? Thanks
  8. R

    SITREP

    There's a lot on your plate. I am going to stop bitchin' about being stuck on the 5.1.28 non-Steam version and be thankful I have something. I also need to do a Steam review. A total of 105 reviews and 80% positive is pretty darn good for a game series like this (I think). My personal plan is to...
  9. R

    5.1.31 scenario maker changes

    And here I was complaining about no update. Thanks for the warning. Typical LnL support.
  10. R

    Minor fixes and changes to the original core engine and scenarios.

    I'm embarrassed to say I have 500 games on Steam. So the serials for the Commander's Pack and all the modules can be used to activate said products on Steam? I will need two sets anyway, so the Steam auto-updates don't screw up any modding work.
  11. R

    Minor fixes and changes to the original core engine and scenarios.

    Great news on 5.1.32, but shame on David Heath and LnL. This would never have happened at Matrix. Well, you chose a board game publisher and service to the developer has been atrocious. "Provided we get the installer stuff from LnL that we need..."?? They publish and take a cut from your game...
  12. R

    Minor fixes and changes to the original core engine and scenarios.

    It's been well over 14 months since my exe was updated. Give me a link to the change log, as I might not even care. But as a dev, I would rely on the much more experienced original supporters if I was throwing a beta out there. It doesn't make sense. Also, it's gotta be harder to get a beta up...
  13. R

    Alpha sort of Estab units in Scenmaker

    Yes, keep it simple may be what you're saying. I'm sure you might have been tempted to do otherwise with the new assets on which you worked so hard. In fairness, The Operational Art of War IV Equip Editor also lets you do some modifications. But not to the depth of CO2.
  14. R

    Alpha sort of Estab units in Scenmaker

    The module Estabs are quite professionally done. And if you have a plan, you wouldn't require a sortable feature for the Estabs in ScenMaker. Unfortunately, I did not when I redid all the COTA Axis units, so a sortable list would have come in handy. My goal is to make wider use of the many...
  15. R

    Alpha sort of Estab units in Scenmaker

    For custom Estabs, I would sort by alpha, as the designer can use his or her own naming convention when creating/editing units. Personally, I'd do 1A (Army Group HQ), 1B (Army HQ) etc. until we get to the first Panzer Div HQ and its units. But I'm sure the military has a better way :)
  16. R

    A couple of questions

    Thanks, I should have checked the manual. Guess I better give my HQ some decent weaponry if they are so anxious to advance. Typically, I have at least as much fun creating Estabs as playing the game. Other than Grigsby's WitX series, can't think of a game where you can mod from Army Group down...
  17. R

    A couple of questions

    I have zero experience with the newest version (CO2). Created a small battle on one of the desert maps with good visibility. The AI on my end performed flawlessly, accounting for my marginal victory ;) Enemy AI had a couple of secure-location objs. I noticed its Corps HQ (a foot unit) go right...
  18. R

    Alpha sort of Estab units in Scenmaker

    I see when editing estabs there is a sort feature, but when working in the Scenmaker, it seems the estab forces just show up randomly. Would save a lot of designer time searching for that specific unit if there was a sort feature. Unless I'm missing something...
  19. R

    The map of "the battle of Nanjing" was completed.The next question...

    I give you a lot of credit! Mapmaking in CO2 is much harder than in more simple games. Fortunately, with all products we have lots of maps. I am completely re-doing the COTA Estab and having a lot of fun doing it. Must be careful though. I almost lost 4 hours work. Then realized I could spot...
  20. R

    Will upcoming patch require past scenarios to be upgraded?

    After spending hundreds of dollars beginning with AA:HttR, what's another $10? I just wish it got here quicker than two years. But so do you, I am sure! I will buy the next module and the patch. However, I do assume that those who have the base game and all the current modules can continue to...
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