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  1. ioncore

    Open beta branch update on Steam

    This is the last major beta branch update this year. All the known stability issues (CTD, performance lag spikes etc) have been fixed, also a number of smaller issues were addressed, too (like CO sometimes freezing in Steam, lag spikes etc). Fixing the stalling attack issue is still in progress...
  2. ioncore

    A question about equipment descriptions

    Guys, I'm not sure how many of you do read equipment descriptions (some of you perhaps are not even aware that there are equipment descriptions available in-game) but for those of you who do read them I have a question. There are basically two possible approaches to write a description. One way...
  3. ioncore

    Open beta of the new patch is available on Steam

    The new patch is now available for public beta testing on Steam. Feel free to try it out and provide your feedback. Dave will provide the detailed changelist in due time, but the most important things to mention are: - major AI overhaul fixing a lot of issues like slipping attacks, HQs leading...
  4. ioncore

    [DevBlog] Battle of Lake Khasan / Changkufeng Incident

    Hi All, Some minor update here.
  5. ioncore

    [DevBlog] New bombardment mechanics

    Some more details about the coming patch
  6. ioncore

    Multiplayer fix is available for beta-testing on Steam

    Hi all, Patch 5.1.43mp is available fore beta-testing on Steam. More details are available here.
  7. ioncore

    Artillery support needed

    Guys, I'm really interested in gathering some statistics, preferably for different countries/armies/eras (Wehrmacht, US Army, Bundeswehr etc), for the time required to prepare (and open) the artillery fire against expected and unexpected targets. So if you have something you could share with me...
  8. ioncore

    [DevBlog] Azuma's Last Ride

    Hi guys, Part I is published here. I will post links to subsequent parts as comments in this thread.
  9. ioncore

    [DevBlog] Khalkhyn-Gol DLC SITREP

    Guys, here's one of the two SITREPs planned (the second one will be published next week).
  10. ioncore

    [DevBlog] Uncle Joe's Cavalry on Wheels

    Ok guys, here goes another devblog about upcoming Khalkhin-Gol DLC. It is again very long and terribly written, exactly the way I usually write devblogs.
  11. ioncore

    [DevBlog] Weapons and Vehicles of Khalkhin-Gol DLC

    Guys, Here's another devblog entry at Steam regarding our EF development activities. Hope you'll like it.
  12. ioncore

    [DevBlog] Direct firing gun accuracy for Eastern Front DLCs

    Guys, I've just posted a devblog entry at Steam regarding our EF development activities, have fun.
  13. ioncore

    Our first Eastern Front DLC pack to be released in 2019

    Guys, We are happy to announce that we are resuming our Eastern Front scenario pack development. The first one we plan to release later this year and it will be covering Soviet - Japanese border conflict in May - August 1939, known as Battle of Khalkhin-Gol or Nomonhan Incident.
  14. ioncore

    Steam Workshop

    I've created a short guide describing the current status of the feature: https://steamcommunity.com/sharedfiles/filedetails/?id=1544919277 We are within some days from starting open beta testing (should take another week or two, though, as I'm quite busy irl atm).
  15. ioncore

    East Front Guess

    Just wanted to share with you guys some stuff from the shelf of mine. You can try to guess what East Front battle is it. The interesting thing about this map is that it is not drawn in map editor at all, but rather uses our new GIS import feature which is being developed for quite a time...
  16. ioncore

    German ArKos and Soviet Artillery HQ?

    Guys, Do you think (based on your CO experience) it would make sense to represent real-life specialized artillery commands like German ArKos/HArKos and Soviet Artillery Divisions & Artillery Corps as standalone HQ units in CO, or would it be better to just abstract them inside the Corps/Army HQ...
  17. ioncore

    DevBlog: Custom Content Nexus

    Hi, There're some interesting features in development and a lot of plans for Command Ops in 2017. As soon as these will become shaped enough to see what they will be like, they might appear in our dev blog posts. Thus we could get your feedback and change/fix/improve stuff before the final...
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